Humble Request For Neo and Trench
Posted: December 12th, 2016, 11:04 pm
I'm enjoying the new map rotation. Getting to play some favorites that haven't been ran in awhile!
However I have a few small mod requests for maps that should totally stay in rotation, perhaps neo could help?
- Berlin CTF: Could this be modded to add ladders and planks on the buildings to take the battle to the rooftops? Also, remove the 50 cals in the allied main and alley or add 50s to the axis base. I have always felt this is an unfair advantage in CTF mode (not cq, needed in cq) as the allied base is a long alley while there are entrances on all sides of the axis base. Planks would also add an extra means of sneaking into the bases. And at your discretion, perhaps turning off c4 may be a good idea if planks were to be added. I feel Berlin CTF is the staple map on this server and best seeder and worth investing a few tweaks into.
- El Al CQ and CTF: Miniguns on humvees at the unflagged "towns". Turbo humvees on CTF.
- Basrah CTF: Add ladders to the middle wall to allow access to the axis tunnel. Another situation where one base has one (kind of two) entrance(s) and is easy to defend while the other has 3. This is another good map to keep population up and worth investing into.
- Stalingrad CQ: For as long as I've played 1942, the setup where the mains are at the train depots and the center rail flag has moved to the traditional allied main has always always always worked better.
- Ish CTF: Its a goddamn awesome map. Change nothing.
- Bulge CQ: Move the windmill flag to the top of the hill where the "abandoned" base is. Add a couple of tanks, mounted 50s, and an aa. The church flag is close to the allied base but its easy to lob explosives from the allied main on top of their hill. The windmill flag is overlooking the axis main and is too easy to lob explodey things down from. The uphill battle makes for a good last stand if the allied main is lost.
- Al Nas CTF: Move out of bounds enough to allow trucks to swing around the back of the bases again. I feel more means on ingress to a main in any CTF mode makes for a more exciting game. Al Nas CTF is also up there with Berlin for being a great seeding map. Probably needs more camels too.
Aaaaaaaand Bragg CTF was not included in the new rotation. Should have been.
Thank you for the consideration!
However I have a few small mod requests for maps that should totally stay in rotation, perhaps neo could help?
- Berlin CTF: Could this be modded to add ladders and planks on the buildings to take the battle to the rooftops? Also, remove the 50 cals in the allied main and alley or add 50s to the axis base. I have always felt this is an unfair advantage in CTF mode (not cq, needed in cq) as the allied base is a long alley while there are entrances on all sides of the axis base. Planks would also add an extra means of sneaking into the bases. And at your discretion, perhaps turning off c4 may be a good idea if planks were to be added. I feel Berlin CTF is the staple map on this server and best seeder and worth investing a few tweaks into.
- El Al CQ and CTF: Miniguns on humvees at the unflagged "towns". Turbo humvees on CTF.
- Basrah CTF: Add ladders to the middle wall to allow access to the axis tunnel. Another situation where one base has one (kind of two) entrance(s) and is easy to defend while the other has 3. This is another good map to keep population up and worth investing into.
- Stalingrad CQ: For as long as I've played 1942, the setup where the mains are at the train depots and the center rail flag has moved to the traditional allied main has always always always worked better.
- Ish CTF: Its a goddamn awesome map. Change nothing.
- Bulge CQ: Move the windmill flag to the top of the hill where the "abandoned" base is. Add a couple of tanks, mounted 50s, and an aa. The church flag is close to the allied base but its easy to lob explosives from the allied main on top of their hill. The windmill flag is overlooking the axis main and is too easy to lob explodey things down from. The uphill battle makes for a good last stand if the allied main is lost.
- Al Nas CTF: Move out of bounds enough to allow trucks to swing around the back of the bases again. I feel more means on ingress to a main in any CTF mode makes for a more exciting game. Al Nas CTF is also up there with Berlin for being a great seeding map. Probably needs more camels too.
Aaaaaaaand Bragg CTF was not included in the new rotation. Should have been.
Thank you for the consideration!