Mod Requests

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tonawandares
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Re: Mod Requests

Post by tonawandares » Fri Jun 08, 2018 10:50 am

fromage wrote:
tonawandares wrote:The bunker issue has already been addressed.

Thanks,

~ tona
Are you referring to the CTF version where red bunkers are destroyed, leaving no spawn points? If that was fixed and red had a new spawn point on bunkers CTF, that would be sweet.

Thanks for the help modding those.
I'm referring to the new map I'm working on. The bunkers won't blow up.

~ tona

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CJ (Crash)
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Re: Mod Requests

Post by CJ (Crash) » Sat Jun 09, 2018 2:12 am

So it hasnt actually been addressed then, youre still working on it. I'm looking foward to see how it works in practice. Its a good map that gets ruined by idiots.

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Re: Mod Requests

Post by tonawandares » Sat Jun 09, 2018 7:52 am

CJ (Crash) wrote:So it hasnt actually been addressed then, youre still working on it. I'm looking foward to see how it works in practice. Its a good map that gets ruined by idiots.
My comment was in the context of the mod I'm currently working on.
Sorry if I wasn't clear.
The bunkers will not blow in the new mod.

~ tona

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Re: Mod Requests

Post by jolly_mario_batali » Sun Jun 10, 2018 5:50 pm

nicely done, Tona!

Agreed w/ Crash that it's an excellent map that can otherwise be exploited by disruptive gamers. Glad its main flaw will be resolved.

What are folks' general opinions on the Blue flag staying in the original blue main on CTF? I personally prefer it there but am open to moving blue flag to red main if folks generally prefer.

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Re: Mod Requests

Post by tonawandares » Mon Jun 11, 2018 5:51 pm

jolly_mario_batali wrote:nicely done, Tona!

Agreed w/ Crash that it's an excellent map that can otherwise be exploited by disruptive gamers. Glad its main flaw will be resolved.

What are folks' general opinions on the Blue flag staying in the original blue main on CTF? I personally prefer it there but am open to moving blue flag to red main if folks generally prefer.
I have no idea what the general thought is on the configuration outside of a few players who approached me about making the mod. It was not my concept.

As always, if a new mod doesn't pan out, we retain the original to revert to.

Thanks,

~ tona

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fromage
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Re: Mod Requests

Post by fromage » Mon Jun 11, 2018 7:55 pm

tonawandares wrote:
fromage wrote:
tonawandares wrote:The bunker issue has already been addressed.

Thanks,

~ tona
Are you referring to the CTF version where red bunkers are destroyed, leaving no spawn points? If that was fixed and red had a new spawn point on bunkers CTF, that would be sweet.

Thanks for the help modding those.
I'm referring to the new map I'm working on. The bunkers won't blow up.

~ tona
As long as there are spawn points on that bunkers CTF, that works. Which is what I believe you've intended.

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Re: Mod Requests

Post by CJ (Crash) » Sat Jul 07, 2018 6:35 pm

I'm doing remix of Coast Hammer, where its only an Infantry CTF Map (no tanks or helos) inside the city, with a FAR CRY lighting scheme. 50 cal sniper rifle too.
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Re: Mod Requests

Post by jolly_mario_batali » Sat Jul 07, 2018 10:48 pm

Looks sweet! Thanks for your hard work.

JGB

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Re: Mod Requests

Post by CJ (Crash) » Mon Jul 09, 2018 2:15 pm

From other angle. Removed a house, added industrial pipe to climb on, snipe from, and destiller towers and a repair bay with BMP (behind player's hand near sandbags). Iraqi CTF base.
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Re: Mod Requests

Post by CJ (Crash) » Thu Jul 19, 2018 11:37 pm

I put a big pipeline through the map from which to snipe from. 4 access points, including 2 ladders in the middle. Added a helo each and 2 hidden 50 cal sniper rifles. Added 1 bmp, 1 bradley. Added 2 repair bays.
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Re: Mod Requests

Post by jolly_mario_batali » Tue Jul 31, 2018 3:25 pm

This looks very cool. Shall we begin beta testing soon, perhaps late one evening?

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Re: Mod Requests

Post by tonawandares » Tue Jul 31, 2018 8:06 pm

jolly_mario_batali wrote:This looks very cool. Shall we begin beta testing soon, perhaps late one evening?
It would require everyone to download a patch.
It is not a server side mod

~ tona

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Re: Mod Requests

Post by CJ (Crash) » Mon Aug 13, 2018 12:12 am

Nope, not a patch. youll have to download the map though. And put in your game folder. Takes 5 seconds.

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Re: Mod Requests

Post by tonawandares » Mon Aug 13, 2018 6:16 pm

CJ (Crash) wrote:Nope, not a patch. youll have to download the map though. And put in your game folder. Takes 5 seconds.
I said patch, but technically you are correct.

~ tona

ps, if you speak with jim2102 let him know that I sent him a pm, please.
Thanks

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