Al Nas and Mali

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Al Nas and Mali

Post by CJ (Crash) » Wed Feb 28, 2018 12:39 am

Watch this video. Can anyone explain how Mali is able to do what he does at around the 3min to 3min 15 second mark? Particularly at around 3min 11 secs.

https://youtu.be/MmLhoofIJC0

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Re: Al Nas and Mali

Post by Mali Mrav » Wed Feb 28, 2018 3:11 am

You tona and nuno are on the bitch wagon
here look at this photo and tell me how much time i needed to get here ?
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Re: Al Nas and Mali

Post by Mali Mrav » Wed Feb 28, 2018 6:17 am

here my movement options crash nuno tona
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Re: Al Nas and Mali

Post by CJ (Crash) » Wed Feb 28, 2018 7:53 am

Spare us the insults. I haven't outright accused you of anything. I'm just asking a question. You are better than us, right? So teach us. Based on the video of your playing at Al Nas recently, that you yourself posted on youtube, at the 3:09 mark, explain what keys you pressed, to do what you did?

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Re: Al Nas and Mali

Post by ryeontherocks » Wed Feb 28, 2018 8:28 am

Guys please keep this respectful and try and understand especially that mali plays on a cell phone connection with a 180 ping! If you are trying to be an open book mali its appreciated...so dont spoil it by name calling...thats my job :18:
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Re: Al Nas and Mali

Post by CJ (Crash) » Wed Feb 28, 2018 11:46 am

I've kept it respectful. I'm here to learn.

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Re: Al Nas and Mali

Post by Trench » Wed Feb 28, 2018 11:57 am

CJ (Crash) wrote:Based on the video of your playing at Al Nas recently, that you yourself posted on youtube, at the 3:09 mark, explain what keys you pressed, to do what you did?
Mali, perhaps even more specifically:
  • What caused firing forward in a direction you weren't even looking in at that moment? Not looking at or aiming at any target, yet your player starts firing anyway?
  • The crosshair when firing (once you're finally back looking forward again, and we can even see the crosshair) is never on the player while the AK is firing.
  • After you're no longer firing, you invoke a reload. Even though Tona is not dead, and is still standing. And during the reload, then your crosshair is on the player, and is now receiving "hit indicators" ("stars") in the crosshair. And only in the midst of the reload (nineteen frames into the reload, from the video's perspective) is Tona finally declared killed by AK fire.
It's fine to assert "some things are affected by lag due to ping", but you're showing us what was on your screen and visible during whatever lag was happening. Meaning if we didn't see it until later in this video, you didn't see it until later, either.

So why are the actions shown on the screen "as though Tona is already known to be dead", before even seeing hit registrations on your screen, before even having the crosshair aimed at him, and even before Tona is actually dead on your screen?

-Trench

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Re: Al Nas and Mali

Post by tonawandares » Wed Feb 28, 2018 5:11 pm

Mali Mrav wrote:You tona and nuno are on the bitch wagon
here look at this photo and tell me how much time i needed to get here ?
I don't know what you're referring to when you say bitch wagon mali, and why you seem to want to drag me into all of your posts.

I only say something to you when you do something suspicious and I don't always say something.
I can think something is suspicious "without" necessarily thinking you are hacking. I can also think you're hacking all I want to.
I don't have the right to dog the admins nor do I have the right to disrupt the game.
If I go on a rant and get carried away about anything, I expect a regular or an admin to tell me stfu and I would like to think that common sense reasoning and mutual respect would guide me.
I've been around the game long enough to know that.
I've taken the opportunity of your posted video to review it and prove suspicions right or wrong. I've also taken advantage of it to learn.

One detailed event in the video where I saw something suspicious on the surface of it, was proven to have a logical explanation after a closer examination and in all honesty, I was glad of it.
I got answers about some of your other gameplay as well.
You are terribly mistaken if you think I cry every time you kill me or I think you nothing but a hacker.
It simply isn't true.
I do have concerns about some of your gameplay at times and that is the only time I might something to you.
I try to work with you like any other player when we are on the same team.

I don't take anything away from you regarding your skill level. Anyone who spends an extraordinary amount of time at this, or any other game, will get really good.
I can get pissed about getting killed by anyone and at any given time and say something in chat. So what?
Grow some stones and don't sweat it because it's no big deal.

I'm not a ground pounder, or a tanker, or a sniper. I've spent the majority of my time in the air be it jets or helos. I've gotten accused many times over the years of suspicious play in those environments.
So I'm learning the ground game every time I play.

So the bottom line here is, I'll think what I want about you or any other player and their gameplay. I may or may not say something at any given time.

But one thing I won't do is to outright, publically accuse someone of hacking unless I can prove it. At that point I will submit my issue to the Admins.

Game on

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Re: Al Nas and Mali

Post by tonawandares » Wed Feb 28, 2018 5:50 pm

Trench wrote:
CJ (Crash) wrote:Based on the video of your playing at Al Nas recently, that you yourself posted on youtube, at the 3:09 mark, explain what keys you pressed, to do what you did?
Mali, perhaps even more specifically:
  • What caused firing forward in a direction you weren't even looking in at that moment? Not looking at or aiming at any target, yet your player starts firing anyway?
  • The crosshair when firing (once you're finally back looking forward again, and we can even see the crosshair) is never on the player while the AK is firing.
  • After you're no longer firing, you invoke a reload. Even though Tona is not dead, and is still standing. And during the reload, then your crosshair is on the player, and is now receiving "hit indicators" ("stars") in the crosshair. And only in the midst of the reload (nineteen frames into the reload, from the video's perspective) is Tona finally declared killed by AK fire.
It's fine to assert "some things are affected by lag due to ping", but you're showing us what was on your screen and visible during whatever lag was happening. Meaning if we didn't see it until later in this video, you didn't see it until later, either.

So why are the actions shown on the screen "as though Tona is already known to be dead", before even seeing hit registrations on your screen, before even having the crosshair aimed at him, and even before Tona is actually dead on your screen?

-Trench
Mali,

At 3:07, you have 25 rounds in the AK.
At 3:08 you fire one round in alternate view, hitting me, yet when you return to normal view, your reticle is At 5 o'clock in the dirt.
At 3:09 you have 24 rounds and you begin to reload with your reticle wide, unlit and at knee level and right
I die while you are reloading and when the sequence is over you have 11 rounds left
I do make the comment in chat after that exchange, "It wouldn't fire".
I started to fire then wouldn't fire. I just assumed the exchange was a lag glitch.

I let it go in my own mind because I was focused on another sequence. The one I mentioned in my first reply.
The whole sequence is one big glitch and I would entertain video lag except for the very reason Trench mentions. This is a video of what you are seeing.
I remember this night and this round all too well.
From my perspective, I'm thinking he killed me with one headshot before I could really fire. My mind is thinking, "how can he react faster than me so accurately with such a huge ping disadvantage.

Now that alone, means nothing. And I said nothing about it in chat as I recall.
Such is my experience in game with you. I'm not just complaining to be complaining.

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Re: Al Nas and Mali

Post by CJ (Crash) » Thu Mar 01, 2018 12:12 am

I did some research and found that aim hacks are more effective if you change the color of your cross hair.....

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Re: Al Nas and Mali

Post by pistol » Thu Mar 01, 2018 7:59 am

Thanks for pointing this out from the video. This makes me sad.

That looks like an impossible shot since the camera was looking the other way.

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Re: Al Nas and Mali

Post by Trench » Thu Mar 01, 2018 9:55 am

Trench wrote:Mali, perhaps even more specifically:
  • What caused firing forward in a direction you weren't even looking in at that moment? Not looking at or aiming at any target, yet your player starts firing anyway?
  • The crosshair when firing (once you're finally back looking forward again, and we can even see the crosshair) is never on the player while the AK is firing.
  • After you're no longer firing, you invoke a reload. Even though Tona is not dead, and is still standing. And during the reload, then your crosshair is on the player, and is now receiving "hit indicators" ("stars") in the crosshair. And only in the midst of the reload (nineteen frames into the reload, from the video's perspective) is Tona finally declared killed by AK fire.
Between the time we see your player begin firing in third-person view, and the time when your player's thumb hits the magazine release as the start of the reload animation, you have to advance 11 frames in the YouTube video. The YouTube video takes 30 frames to advance by one second (30fps), so we're saying your player was firing for 0.3666 seconds before reloading, regardless of where it was aiming.

The ammo counter -- albeit completely out-of-sync since it's still going down while the reload animation is occurring -- shows that ultimately your magazine went from 25 rounds down to 11 rounds while firing. So that's 14 rounds fired in 0.3666 seconds.

Testing on DesertCombat Al Nas CTF with the AK47, even with the trigger held down, it takes 3.0 seconds to empty the entire 30-round magazine, and it takes 1.5 seconds to empty a magazine that only had 14 rounds in it.

So you've managed to fire 14 rounds from the AK in only one quarter the amount of time it takes to fire 14 rounds from the AK.

-Trench

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Re: Al Nas and Mali

Post by Mali Mrav » Thu Mar 01, 2018 9:58 am

Trench wrote:
CJ (Crash) wrote:Based on the video of your playing at Al Nas recently, that you yourself posted on youtube, at the 3:09 mark, explain what keys you pressed, to do what you did?
Mali, perhaps even more specifically:
  • What caused firing forward in a direction you weren't even looking in at that moment? Not looking at or aiming at any target, yet your player starts firing anyway?
  • The crosshair when firing (once you're finally back looking forward again, and we can even see the crosshair) is never on the player while the AK is firing.
  • After you're no longer firing, you invoke a reload. Even though Tona is not dead, and is still standing. And during the reload, then your crosshair is on the player, and is now receiving "hit indicators" ("stars") in the crosshair. And only in the midst of the reload (nineteen frames into the reload, from the video's perspective) is Tona finally declared killed by AK fire.
It's fine to assert "some things are affected by lag due to ping", but you're showing us what was on your screen and visible during whatever lag was happening. Meaning if we didn't see it until later in this video, you didn't see it until later, either.

So why are the actions shown on the screen "as though Tona is already known to be dead", before even seeing hit registrations on your screen, before even having the crosshair aimed at him, and even before Tona is actually dead on your screen?

-Trench

Trench i saw him before i changed view and i put my crosshair in that spot, it makes me sad that i have to explaine my self here just becouse i had lucky in that kill
i changed view becouse i do i t all the time il upload more videos and ul see i change view constantly.
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Re: Al Nas and Mali

Post by pistol » Thu Mar 01, 2018 10:31 am

Trench wrote: The ammo counter -- albeit completely out-of-sync since it's still going down while the reload animation is occurring -- shows that ultimately your magazine went from 25 rounds down to 11 rounds while firing. So that's 14 rounds fired in 0.3666 seconds.

Testing on DesertCombat Al Nas CTF with the AK47, even with the trigger held down, it takes 3.0 seconds to empty the entire 30-round magazine, and it takes 1.5 seconds to empty a magazine that only had 14 rounds in it.

So you've managed to fire 14 rounds from the AK in only one quarter the amount of time it takes to fire 14 rounds from the AK.

-Trench
That's pretty damning evidence. I didn't even notice that. He stopped firing and then the counter continued to decline.

Mali how could you. I trusted you. I feel betrayed like Harvey Weinstein's wife...

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Re: Al Nas and Mali

Post by Mali Mrav » Thu Mar 01, 2018 10:39 am

pistol its a game bug when u change views u start reloading and u can still shoot even if reloading animation is there nothing to do with me
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Re: Al Nas and Mali

Post by Trench » Thu Mar 01, 2018 11:36 am

Mali Mrav wrote:
Trench wrote: The ammo counter -- albeit completely out-of-sync since it's still going down while the reload animation is occurring -- shows that ultimately your magazine went from 25 rounds down to 11 rounds while firing. So that's 14 rounds fired in 0.3666 seconds.

Testing on DesertCombat Al Nas CTF with the AK47, even with the trigger held down, it takes 3.0 seconds to empty the entire 30-round magazine, and it takes 1.5 seconds to empty a magazine that only had 14 rounds in it.

So you've managed to fire 14 rounds from the AK in only one quarter the amount of time it takes to fire 14 rounds from the AK.
I stand corrected on this point of reloading and calculating the fire rate, Mali.

Testing just now, I can confirm that if you begin firing while in the non-F9 view, if you switch back to the F9 view while continuing to hold down the fire button, the reload animation is started when returning to the F9 view.

And you actually are still firing, even though there are no longer any firing animations occurring. It continues firing and emptying your magazine, at whatever your crosshair is on while the reload animation is happening.

(Having switched views many times and never seeing the reload animation forced for that case, I was skeptical. But whatever has caused firing to begin while not yet looking forward at what you're firing at, "firing while switching" does indeed cause this behavior to occur. That was the missing component; I've never started already firing at something I couldn't see while still in the non-F9 view.)

With this in mind -- that your player shown in the video is still firing while the video actually shows reloading -- firing 14 rounds took 51 frames of video, which is 1.7 seconds. Which matches normal AK firing rate. The previous 0.3666-second calculation based on the start of the reload animation was incorrect.

-Trench

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Re: Al Nas and Mali

Post by Mali Mrav » Thu Mar 01, 2018 2:36 pm

Case CLOSED!!!!!!!!!!!!!!!
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Re: Al Nas and Mali

Post by tonawandares » Thu Mar 01, 2018 6:48 pm

Hold on to your spurs there cowgirl...That is just one incident.
I'm glad we are taking the time to look deeper. It means we interested in alleviating suspicious encounters but it, by no means, answers all questions or concerns.
And it also doesn't necessarily mean we are interpreting everything correctly.

You've had your other videos up for some time. What prompted you to suddenly remove them once you realized multiple people were looking closely at them?

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Re: Al Nas and Mali

Post by Mali Mrav » Thu Mar 01, 2018 7:28 pm

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Re: Al Nas and Mali

Post by CJ (Crash) » Thu Mar 01, 2018 9:24 pm

"Testing just now, I can confirm that if you begin firing while in the non-F9 view, if you switch back to the F9 view while continuing to hold down the fire button, the reload animation is started when returning to the F9 view."

Taking advantage of a glitch would be called ... glitching??? Against the rule is it not?

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Re: Al Nas and Mali

Post by tonawandares » Thu Mar 01, 2018 10:40 pm

Mali Mrav wrote:i didnt remove this is just another channel
https://www.youtube.com/channel/UC6sS9X ... subscriber
https://www.youtube.com/channel/UCMnXPM ... BIE4H9L-7g
different channels
cool, thx

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Re: Al Nas and Mali

Post by Mali Mrav » Thu Mar 01, 2018 11:50 pm

CJ (Crash) wrote:Taking advantage of a glitch would be called ... glitching??? Against the rule is it not?
not glitch
maybe a bug
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Re: Al Nas and Mali

Post by CJ (Crash) » Fri Mar 02, 2018 3:14 am

Whatever it is, you're using an unfair advantage against other players and not playing in the spirit of the game.
Its frustrating. I just want to play on a level playing field.

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Re: Al Nas and Mali

Post by Trench » Fri Mar 02, 2018 4:10 am

CJ (Crash) wrote:Taking advantage of a glitch would be called ... glitching??? Against the rule is it not?
What is the advantage you're seeing that exists in that particular action?

The issue I'm describing and the only issue I confirmed is actually just "a problem" for Mali, or for the player who actually switched views while firing. Because for that player, instead of seeing the AK and a firing animation, the player is seeing a reloading animation instead. They simply have to "know" that they're able to continue firing, rather than waiting for the bogus reload animation sequence being shown to them on their screen.

-Trench

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Re: Al Nas and Mali

Post by CJ (Crash) » Fri Mar 02, 2018 6:31 am

Explain "bogus reload"? I thought his nade launcher was reloading while he was still firing his ak?

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