El Alamein Day3 Mod

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Southern Cross
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El Alamein Day3 Mod

Post by Southern Cross » Sun Oct 24, 2010 3:03 am

Hey guys, I'm going to mod El Alamein day3 ;)
I'll talk to you what I'm thinking about modification.

At first, Day3 is a tank map originally, so I don't want to break that the tanks play leading role in the map.
But several people dislike tanks, and only tanks will make map boring as well as 73 Easting, so I decided to put some helicopters and planes.

My idea of planes:

In Allies, adds
Mustang, Spitfire, UH-60L

IN Axis, adds
BF109, Stuka , Mi24-d

Planes:
I know some people hates that old planes in modern combat.
But even if taking into consideration it, modern planes like A10 or AV-8 has too much power in Day3, so old planes are best in my opinion but they are so weak.
Therefore, I will make planes more stronger: speed more fast, add bombs such as SU-25 or A-10 in stead of old bomb.
Over striking ability? They can easily destroy by stinger or stationary AA gun.

Helicopters:
AH-64 can take out tanks from high-altitude with a shooter. On the other hand, Mi-24d is a dull and big. What is more, a shooter's gun can not attack tank. This is the reason. sorry AIDS... :(

Tanks:
1. Increase number of Heavy Tank(like abrams) and Light Tank(like bmp2) and adds EE-9.
2. Remove Shilkas because of AA power.
3. Adds old tank in two flag point in north and south, increase a little durability and power of old tanks.

Hand weapons:
1. I will put K-98 sniper rifle in Axis base which can kill with only 1 shot like M-82.(sniper rifle on Allies is same as normal el alamein)
2. I'm planning to put VSS, MP5 and other old hand weapons in cottage every flag like Bocage Day2.
3. Take away stinger from anti-tank soldier in exchange for C4, and place SA-7Grails in every flag and both base.

Others
1. There is a carbomb active on lada, technical, and kettenkrad.
2. Flying DPV

Of course you can use humvees or brdm2s like a normal el alamein.
If you have any opinions or complains, please submit! 8-)

PS: I'm a little busy a week from now, so I don't map modification till November.

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Re: El Alamein Day3 Mod

Post by Ready-FIRE-Aim » Sun Oct 24, 2010 8:57 am

Sounds like that could be a fun addition to the rotation now and then even if you end up tweaking it a bit more in response to suggestions from others along the way. Thanks for the undertaking!
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Re: El Alamein Day3 Mod

Post by Nightstalker » Sun Oct 24, 2010 12:36 pm

I am always up to try a new map.
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Re: El Alamein Day3 Mod

Post by toolman » Sun Oct 24, 2010 3:42 pm

How about instead of giving allies helicopter, you give them AC-130 and give axis additional hind.

I think that quite a few would like to take advantage of AC-130 without a whole lot of other threats such as SA3 and migs. I mean it is a propeller driven airship like all the other planes.

Additional heavy armor for both sides. I think that 7-8 main battle tanks (abrams and t-72) minimum per team should be available. If we have full server it would be cool to attack each flag with a row of armor since 48 are playing anyway.

I love a good tank map and eastings can be slow. I played abredeen today and that was fantastic...lots of armor and no mains...el al is big so anything to help keep the tickets rolling with mainly armor that size will probably keep people happy.
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Re: El Alamein Day3 Mod

Post by Southern Cross » Mon Oct 25, 2010 7:48 pm

Good idea :)
I was thinking same thing, but It' was difficult to answer how red take out AC-130H .
We can get great visibility on Day3, so AC130 will threats Axis vehicles.
Now come to think about it, Mi24d may take AC-130H away easily, so I'll add AC130H in exchange to UH-60L ;)
Additional heavy armor for both sides. I think that 7-8 main battle tanks (abrams and t-72) minimum per team should be available. If we have full server it would be cool to attack each flag with a row of armor since 48 are playing anyway.
7-8 heavy tanks hmmm, how about 5 heavy tanks and 5 light tanks, and other vehicles like humvee?
In addition, if axis take east flag, a few more tanks available on Allies, and if Allies take north flag, give axis a same number of tanks.
I think they can use planes and respawn in control point, so 7-8 tanks is a little many compared with 73 easting in my opinion.

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Re: El Alamein Day3 Mod

Post by NUTSONURCHIN » Tue Oct 26, 2010 3:03 pm

that sounds great cross. im no good in planes and count on tanks. el alamein frustrates me when im almost to a flag and plane kills me. lets try the older ones(planes). theyre not so scary!

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Re: El Alamein Day3 Mod

Post by Lt.Dangle » Wed Oct 27, 2010 4:32 pm

hey i have an idea for modding no fly zone, if ur interested.
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Re: El Alamein Day3 Mod

Post by AIDS » Wed Oct 27, 2010 8:42 pm

Southern Cross wrote:sorry AIDS...
But... :cry:
Lt.Dangle wrote:hey i have an idea for modding no fly zone, if ur interested.
An ideal? From you? No thanks, Wangle.. nub.

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Re: El Alamein Day3 Mod

Post by Southern Cross » Sat Oct 30, 2010 5:14 am

I'll start modding tomorrow, it may take 2days, and maybe you can play map in next week.
but I don't know whether we take this map in rotation or not. 8-)
hey i have an idea for modding no fly zone, if ur interested.
Generate new topic then :)

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Re: El Alamein Day3 Mod

Post by Swanny-CG » Wed Nov 03, 2010 2:23 pm

We played it today. The lack of fog was interesting, but the round was very slow. We only had 24 players, maybe it would be better with more people. It seemed to take a looooooooooong time to finish.

Cross, maybe you could post the changes you made that people woud not see right away, like turbo?
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Re: El Alamein Day3 Mod

Post by Southern Cross » Wed Nov 03, 2010 10:19 pm

Ok,

Kubelwagen, willy
They will be so fast when we use turbo engine with right click & left click, so they should not be use easily, so I put them on roof lol
Turbo engine will help losing team when one team was got all caps by enemy or surrounded base by many tanks.

Old tanks
I tried to make their armor stronger because they can be destroyed by 1 shot from Abrams/T72, but it makes server crash, so I added heal for old tanks.

Planes
They are faster than original bf1942, their speed and sensivity is different one by one.
Power of bomb is same as snakeye.

Others
SA-3 guided rocket is inactive.
Old weapons are powerful.
Forklift have some advantages.
If you are injured or your vehicle got damage, find forklift and go closer ;)

I hope you will enjoy it :D

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Re: El Alamein Day3 Mod

Post by Nightstalker » Thu Nov 04, 2010 5:57 am

It was fun SC and I agree with Swanny ... long map but it was fun. Thanks for the info on what's been done.
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Re: El Alamein Day3 Mod

Post by grantroberts » Sat Nov 06, 2010 8:00 am

please no older tanks or whimpy planes like bocage , stuka or dauntles ok , lots of arty n hope for spot , sounds like fun killroy

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Re: El Alamein Day3 Mod

Post by Southern Cross » Mon Nov 08, 2010 1:14 am

I posted play movies on Youtube :)



killroy,
Oldplanes has stronger bombs than version of bocage, old tanks has self heal ability and strong shells.
They can destroy light tank (bmp, bradley) with only one bomb.
How do you think?

One player said that there is no AH-64 on Blue but Mi24ds on Red is not fair.
Please see part3 of the movie, I don't think so...

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Re: El Alamein Day3 Mod

Post by Lt.Dangle » Wed Nov 10, 2010 12:39 am

one should definately be added, it would give balance. just give 1, and get rid of the aa's. that ruins air fighting when u have smaws and stingers, and even the tanks can take the out. that would make the map better
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Re: El Alamein Day3 Mod

Post by Southern Cross » Wed Nov 10, 2010 7:38 am

I played map with 40 players and my team(blue) lost, but I don't feel unbalance...
How red can have a power instead of AC-130 :?:

Day3 should be mainly tanks. not for air fighting.
However, they are not slow like Bocage, much less to remove AA...

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Re: El Alamein Day3 Mod

Post by Swanny-CG » Wed Nov 10, 2010 10:11 am

Is that Dangle in the plane bombing the Outpost?

And Cross, why do you keep doing that with your map, open/close/open/close? That would make me crazy.
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Re: El Alamein Day3 Mod

Post by Lt.Dangle » Wed Nov 10, 2010 11:15 am

cause the ac130 is defenseless against the hinds, and with aa firing at it they go down quick. it can be shot with tanks and any other ground fire. i still say blue needs atleast 1 apache.
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Re: El Alamein Day3 Mod

Post by Swanny-CG » Wed Nov 10, 2010 4:29 pm

That's 'cause you're an apache whore.

What defense besides the Hind does red have against the AC130?
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Re: El Alamein Day3 Mod

Post by Lt.Dangle » Fri Nov 12, 2010 8:13 pm

they have wat blue has, smaws and stingers, and aa and sa3 and also tanks can shoot helos down. yall cant tell me that blue would have a major advantage if they had an apache.
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Re: El Alamein Day3 Mod

Post by AIDS » Fri Nov 12, 2010 8:32 pm

* Whistles.. *

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Re: El Alamein Day3 Mod

Post by grantroberts » Sat Nov 13, 2010 8:54 am

hey cross how about a b17 where harrier spawns , so lets play run it ,killroy

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Re: El Alamein Day3 Mod

Post by Swanny-CG » Sat Nov 13, 2010 4:48 pm

Lt.Dangle wrote:they have wat blue has, smaws and stingers, and aa and sa3 and also tanks can shoot helos down. yall cant tell me that blue would have a major advantage if they had an apache.
I disagree. That's one more thing to keep the Hind busy when the AC130 is up.

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Re: El Alamein Day3 Mod

Post by RoLnRoCk » Tue May 17, 2011 11:04 am

just replace all the vehicles with scuds and the planes/helos with carbombs. it'll be mayhem!
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Re: El Alamein Day3 Mod

Post by BoOn » Tue May 17, 2011 11:38 am

RoLnRoCk wrote:just replace all the vehicles with scuds and the planes/helos with carbombs. it'll be mayhem!
Your twisted !! :lol: :lol:

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