Over the past month, I've been spending some scarce free time that has become available during the Thanksgiving and Christmas holidays to learn how to mod maps. I am starting this thread to log changes and additions I will introduce as time goes by, as well as to welcome and discuss feedback from all of you on these modified maps. They are all SSM: they require no downloads. I thank you for your patience, open-mindedness, and constructive comments, as I understand they are likely incomplete.
Hope you all have fun

Cheers,
Jolly
Changelog:
1. DC Urban Siege CTF (0.8)
blue flag = center of docks
2 humvees, 1 tow, 2 .50s, stryker, MH-6
red flag = temple
2 pickups, 1 technical, 2 .50s, stryker, MH-6
control pts:
tower = *high* strategic importance. once captured, it has all elevated spawns that do not immediately parachute, exactly equidistant btw dock flag and temple flag
downtown = adjacent to temple (like market in Nas)
northwest flag = by NW apartment buildings (like slums in Nas)
highrise = has SA transport helo, and some cool goodies (eg Iraqi tanks that can go on water)
Other features:
-escape boats throughout
-can use boat to access the ladder behind docks
-boats have just a bit of turbo
-weapons walls on both mains, with extra stingers/grails to shoot down helos
-it LOOKS like red and blue mains are close, but only as the crow flies. i added Pickup barriers to two main roads traversing the Temple to Docks route. should encourage would-be flag capturers to take longer routes.
-old red main is still there, but i deleted the SA attack helo. so if you want a scud, go have fun.
DPV's have been added throughout as escape vehicles
2. DC Basrahs Edge CTF (0.8)
mostly a mod of Tona's
Middle flag is particularly strategically important: capture it, and get a BMP2 or M2A3/Brad (IFV)
Blue and Red mains have Black Hawks UH-60
Default anti-tank kit now has a SMAW/Stinger or RPG/Grail due to helo.
3. LV NoPara CQ (0.8)
--noticed how blue really struggles to gain momentum on this map.
changelog:
-only 1 DPV in red main
-2 .50cals in red main
-3 LCVPs in blue main
-2x MH-6, 1x UH-60 in blue main; i had initially changed to 2x UH-60 but this left blue w/ too little ground support, as everyone just wanted to fly high and gun (i cant entirely blame them)
-2 DPVs at Factory spawn ONLY when Blue has captured the Factory, else red gets nothing
likely largest change:
-added 4 random spawns based on MH-53 all over the northwest hills. At each random spawn is a DPV. this confers on blue an additional offense advantage and line of attack
-Red better be vigilant: blue has the village surrounded!
4. Inshallah CTF (0.7)
-added glass bottom fixes and turbo engines to basically all vehicles
-added .50cal snipers to mains
-removed Shilka on lower repair pad
-Increased spawn time of Apache and Hind