Some DC How-tos

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Some DC How-tos

Post by Specialist »

Found this info on http://dcfaq.planetbattlefield.gamespy.com/index.html

*******************************************************************************************************************************************************

I don't like the new Iraqi voices, how can I change it?
In your sound options on page 2, there's a check box for english dialog, check it.

How do I remove the splash screens and intro movie when starting up DC?
Right click your Desert Combat shortcut; click properties. In the 'target' box add this at the end: +restart 1


How do I auto-join a specific server from a shortcut?
Make a shortcut from your battlefield1942.exe on your desktop. Right click, properties. In the 'target box' add this:
"C:\Program Files\EA GAMES\Battlefield 1942\BF1942.exe" +restart 1 +game "mod type" +joinServer "server IP address:14567"

To make a direct link to the EA 117 server, it should look like this: "C:\Program Files\EA GAMES\Battlefield 1942\BF1942.exe" +restart 1 +game DesertCombat +joinServer 8.12.64.130:14567

For Win 64
"C:\Program Files (x86)\EA GAMES\Battlefield 1942\BF1942.exe" +restart 1 +game DesertCombat +joinServer 8.12.64.130:14567

Kit Locations
Click on this link for kit locations for each DC Map - I think many people will find this useful.
** just remember that due to some maps being modded, there might be a few kit locations which were moved **



Below is a Artillery Guide for DC
DC Artillery Guide by Berrern
The artillery is a devastating vehicle, and is definitely one of the most important units in the game when it comes to supportive fire.
A 3-man team consisting of 1 spotter and 2 artillery operators can effectively keep an enemy flag under constant bombardment, making it impossible for enemies to build up any defense, and making it easy for friendly units to capture a base.
They can also keep key road intersections free for enemy vehicles, and can with ease prevent the enemy army from getting a single airplane into the air.

A team using artillery vs a team not using it can be the single difference between victory and defeat.

Because of this; practice a lot with artillery, once you get the hang of it you'll be an invaluable resource to your team.

First of all, you need someone to spot for you. Unfortunately, this doesn't happen often enough on public servers, I've been inside an artillery vehicle for upto 10 minutes without getting any spots :/

Anyway, let's assume someone's spotted a nice target for you, like the enemy runway or a flag. Now there's a lot of things to take into consideration, I'll go through them all.

Choosing your class
This is an important point, and depends very much on the map you're playing, and the tactics you'll be utilizing.
Generally, always try to be a Support soldier, because this way you'll be able to repair your vehicle in case you get attacked.

However, if nobody's spotting for you, you might want to spot yourself. In these cases your personal preference counts, whether you want to be a sniper, assault or spec ops is entirely up to you and your skills.

For example, on Medina Ridge, I often take the MLRS and drive it onto the top of the mountiain located east of flag 3, jump out, spot the flag for myself, jump back in and start firing.

Positioning yourself
In order to be able to give good artillery support fast, you need to know the maps. In order to take out enemy units all across the maps, you should know about any obstacles that might obstruct your shell, like hills, buildings etc.
When you're in the artillery's second position (gunner position), open your map. You should see a yellow 'triangle' where the spotter is. It consists of two straight lines, and the point where these 2 lines meet is where the camera is placed (where the spotter spotted from).
Now, move your artillery so you'll have a clear shot at this target. For example, if you're standing at the foot of a mountaint that's between you and the target, you need to find a better spot to fire from. On some maps this can be very tricky, I often drive my artillery very close to a corner of the map, preferrably in a very high/elevated position. By positioning yourself high like this, there's a good chance that there wont be any obstacles in your line of fire.

If you're in a more or less risky position, turn the front of your artillery towards the direction where the enemy will most likely come from. The frontal armor is the most powerful, so by positioning yourself like this you'll be able to take more hits from an enemy tank, and possibly have time to kill him before he kills you.

Aiming
Definitely the most important, and hardest task when being in an artillery vehicle.
First, get into the gunner position, and try to point your cannon in the general direction of the place you want to fire at. Now, click your Alternative/Secondary Fire button. This calls up the artillery aiming interface.

You should see a crosshair, and the middle of it is where the spotter wants you to shoot. On the outer circle, you can see a tank icon, this is your vehicle. Move the turret right and left until the turret icon points directly towards the centre of the crosshair.

Now, hit Alternate fire again, and adjust your turret up/downwards. Make sure you aim ABOVE any obstacles in your way, otherwise your shell wont reach it's target (doh :p ).

Return to the artillery aiming interface, and fire a shell. You'll see the camera following the shell, and you'll see where it lands.
NOTE: When firing insane distances (like across an entire map), the shell explosion is a bit buggy. The camera will normally follow the shell all the way till it explodes, but in these cases, it explodes a small distance before/after the camera stops. Therefore, pay attention to the explosion, not the end position of the camera!

In most cases your first shot will miss, so it's time to adjust. If you overshot your target, move your aim downwards a bit. If it didn't go far enough, move the turret upwards. Also make the necessary right/left adjustments.
To help you adjust, there are 4 yellow markers on the upper and left lines. The static markers are where you aimed your last shot, the moving markers (they move when you move your mouse), is your new aim. Pay close attention to these markers, they are crucial if you want to be precise.
The '0' mark on the horizontal and vertical indicators means your barrel is level. If you have to aim so far to the right or left that the yellow marker disappears off the screen for the vertical indicator, you should jump into position 1 and turn your artillery to compensate.

Repeat the process over until you hit your target, and when you finally hit, you can just keep firing and firing until you run out of ammo, or your team moves into your target zone.

NOTE: Before EVERY shot, make sure you check the map. Look for friendly units in the target zone - if any teammates are close to the impact area you don't wanna fire at them!

Remember one thing, when the spotter dies, the camera will disappear. It'll also disappear automatically after 120 seconds. If you've adjusted your aim perfectly before the camera disappears (i.e. you are hitting your target), you can just keep firing without the camera, but BE SURE NOT TO MOVE YOUR MOUSE, or you'll f*ck up your aim!

Artillery types
There are currently 4 artillery types available in DC; Howitzer, MLRS, SCUD and mortar.

Howitzer
The most armored artillery unit in the game. This vehicle can operate at all ranges, and is ideal at taking out enemies across an entire map.
In addition to long-range support, it can be used in direct engagement - however this is not recommended until you get comfortable with the direct artillery aim (i.e. without a spotter). Missing your target will most likely mean death, because of your long reload time.

I will not recommend attacking flags alone with this unit though, as both its movement and turret speed are very slow. A rule of thumb; if you are to engage directly with this vehicle, always either stick together with a tank or similar, or hide yourself in a pit/hole in the ground (as in the map DC Battle of Easting).

MLRS
The best unit for constant pounding of enemy positions. This vehicle shoots very rapidly, and can alone cover a large area. The rockets it launches are not as powerful as the Howitzer's, but you can launch several missiles per second.
Its armor is very weak, a single tank shot or 1-2 SMAW/RPG shots will take you out. Because of its weak armor you should definitely stay out of sight when using this vehicle. Beware though, it's range doesn't even come close to the Howitzers.
A very good spot to use this vehice is on Bocage, as opposition. If your team controls the middle flag, park yourself behind the fence (between the building and the fence), as close to the it as possible - facing the coalition base. Switching to the behindview mode (F10 if I remember correctly) here gives you a complete overview over the coalition main base and the flag on the other side of the river. No need for spotters here, with this view you can take out everything that moves on the other side of the river

SCUD
The most powerful artillery unit in the game. The blast radius on this thing is insane, and as opposed to it's real life disadvantages, it's very very accurate in DC.
It's very tricky to aim this thing, because you have to adjust your vertical aim from position 1 (driver seat), and your horizontal aim from position 2 (gunner seat). However, once you are perfectly aimed at an enemy flag/base/airfield/encampment it's time to start wrecking havoc
The SCUD has a rather weak armor and a very long reload time. Because of this, if you take a hit from an enemy vehicle, you should get the hell out of the vehicle. In 99% of these situations, you wont have time to reposition yourself, so you will not be able to attack him.
In addition, the SCUD cannot attack units at close to medium range, unless you are positioned in a downwards facing slope. Therefore, stay out of sight, it's DEFINITELY not an attack vehicle!

Mortar
In DC 0.6 you can't use this mortar like before, i.e. it can't be used for close range engagement. However, if you position yourself in a downwards slope, you are able to shoot at fairly close distances. The mortar is not good for taking out heavily armored vehicles like the M1 or T72, but it's effective against light vehicles and infantry. Be careful though, if the enemy infantry sees you, be sure to hit with your first shell or he will easily put a bullet through your head. When using the mortar you're a sitting duck, so be very careful!
Try to stay out of range with this weapon too, as you are virtually defenseless when operating it.

Other
Ther are also some other artillery units, like stationary coastal cannons and some of the ships. When operating the stationary cannons, use the external views a lot, as you're very vulnerable to incoming enemy units.
When using ships to lay supressive fire, stop the ship first. It's more or less impossible to adjust your artillery aim over great distances if the ship is moving. Always watch out for enemy aircraft and naval vessels, if any of them comes close, try to take them out.

Spotting
- When you spot, try to spot from an elevated position (i.e. point your binoculars downwards). This gives the artillery operator a better chance to see what enemy units are in the target zone, and adjust his aim accordingly.
- If the artillery is located up north, and the target zone is down south, try to spot from the west to east, or opposite. Don't spot from north to south (or opposite). It's much easier to have a camera crossing the line of fire, instead of a camera parallell with it.
- Always spot targets. If you are a soldier class with binoculars (sniper, assault, spec ops) and see an enemy encampment, or simply an enemy unit standing still, spot them immediately. The more spotters, the more artillery = much more fun and varied battle

I think that's about it, good luck
And remember: Practice, practice, practice - and you'll be an artillery champion in no time!
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Re: Some DC How-tos

Post by Hav3n »

Great info on the artillery units Specialist.

I've found the most success individually with howitzers on 73rd Easting and the MLRS on medina ridge...otherwise I suck. :-)
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Re: Some DC How-tos

Post by Jive4Turkey »

Here is a link to a page i found that explains some basic air combat maneuvers once at the site just click each individual maneuver at the bottom of the page

http://f15eeagle.tripod.com/manu.html
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Re: Some DC How-tos

Post by MOJORyder »

the "Auto Join" thing doesn't seem to work anymore..I had to reinstall and had it before that and it worked, but now I am trying to add it and it says incorrect path in windows when I try to apply it.

C:\Program Files\EA GAMES\Battlefield 1942\BF1942.exe" +restart 1 +game DesertCombat +joinServer 8.12.64.130:14567
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Re: Some DC How-tos

Post by Swanny-CG »

Maybe you need quotes around the "8.12.64.130:14567" like in the example above. No space so I wouldn't think so but I don't know.
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Re: Some DC How-tos

Post by Specialist »

Swanny is right, it should look exactly like this: "C:\Program Files\EA GAMES\Battlefield 1942\BF1942.exe" +restart 1 +game DesertCombat +joinServer 8.12.64.130:14567

Just tried it and it works fine on my side.
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Re: Some DC How-tos

Post by MOJORyder »

got it, thanks guys. :)
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Re: Some DC How-tos

Post by Swanny-CG »

I didn't even catch the missing quote at the beginning. Good thing I don't do anything with computers for a living. :)
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Re: Some DC How-tos

Post by oldboi »

All mumbo jumbo to me so i'm with you m8, stuffin around not good thing. :|
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Re: Some DC How-tos

Post by Pathfinder »

A couple of comments about the arty.

I disagree about spotting from the sides. I've found it most useable to spot from directly behind the target, such that the target is directly between the spotter and the arty. This way, you see immediately if the shots are off to the left or right of the target.

Most of the small helos can be used to give a spot, either by the pilot or the front passenger. These are great for maps like 73 Eastings, Bocage Day2, etc..

When you spot as infantry, either stand up or crouch. Often, if you spot laying down prone all you set up is a view looking down on the spotter. This doesn't always happen, but more often than not from what I've seen.

Sometimes, regardless of how you spot, you get a different perspective aerial view.

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Re: Some DC How-tos

Post by opus »

Good stuff, well put together Specialist ;)

Another good example of what teamwork can do, cause it is really a powerful thing.
With a spotter, arty, and support viecles.. You can come along way!
Personally I love doing air recon, and direct combat with the howitzer.
Leading viecles on eastings is FUN ! >:P
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Re: Some DC How-tos

Post by redsled22 »

opus wrote:Good stuff, well put together Specialist ;)

Another good example of what teamwork can do, cause it is really a powerful thing.
With a spotter, arty, and support viecles.. You can come along way!
Personally I love doing air recon, and direct combat with the howitzer.
Leading viecles on eastings is FUN ! >:P

i hate all arti besides the mlrs, takes too long to shoot the howi and not enough damage for me 8-)
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Re: Some DC How-tos

Post by Dr.SunHud »

I have decided to share some of my DC air combat Knowledge with the BF1942 DC community.

I have been playing this game for just over 10 years now, the last 6 years I have become a mediocre pilot, maybe a little better then average. over those years I have learned a lot of things about DC air combat. I know there are many who would like to fly more, but grow tired of just being cannon fodder in the EA 117 unfriendly skies. So these Tips are for those guys. Sorry it is a little long, I did try to keep it just to the basics.

Anybody wanting to get some hands on practice (no pun intended) feel free to hit me on here in PM, or catch me on xfire drsunhud0



Battlefield 1942 DC Air Combat Tactics


Joystick settings
Most of the controller settings are obvious. Set them up and adjust them for what works for you. The one setting I see a lot of people miss, is the rudder controls. Rudder controls should be set up on the twist feature of your joystick; this will give you an additional agility in tight turning and evasive ability.

Take off procedures
If runway crowded, players standing around, waiting for planes…stand where planes spawn hold E (or whatever is set for enter vehicle). That will give you better chance of getting in plane first.
Upon take off always take off in curve pattern for 2 reasons
1) If runway under attack you will get out of the way of strafing planes quickly.
2) If base under attack, will give you quick opportunity to make air/ ground sweep clearing enemies from base. Nothing is worst then having to deal with a tank on the runway, or a sniper above the runways spawn area next time you re-spawn.

Air sweeps
Most the good pilots ride around up high using radar and scouting in regular areas in which combat takes place. Being in a high altitude environment, able to pounce on an unsuspecting opponent is always an advantage.
Most pilots will tend to fly in middle atmosphere, where both ground and air targets can be spotted. This is fine if you are confident in your ability to evade attacking planes from above, as well anti-aircraft fire from below.
In El Al when surface to Air missiles are actively in use, I hug the ground running north and south air sweeps staying below the main mountain range in middle of map. This makes you more hidden to the SA. However, you are vulnerable to air attack from above.

Air combat
Stay in tight with your opponent, do not make wide turns.

Never break from combat with your opponent, stay focused on the combat at hand, if you break prematurely to chase that A-10, or Frog, your adversary will be happy to show you the ills of ur ways.

Do not fly out wide and turn back to look for your opponent, if he catches you on the inside of your wide arcing turn you are dead.

Keep the plane moving fast, if the plane looks fast, it is fast.

Twist and spin your plane around, make it difficult to 2nd guess in which direction you will maneuver next.

Fly in tight vertical circles (pull back hard on stick), switching it up into horizontal circles (flip plane 90 degrees on side and pull back on stick). Use no rudder (using rudder slows your plane down). Circle left for a short time, then reverse direction and circle right. Do not allow your maneuvers to become predictable, change up Ur maneuvers constantly, Have a full bag of tricks up your sleeve, you will live longer.


Vector rolls
These are used in horizontal circles to switch direction quickly to go in the opposite direction when your opponent is on your ass and you need to throw them off.
Example:
Guy on your six, you are circling in right hand circle. After 2 rotations right in circle, then roll the plane over to left and dive down reversing your direction to begin traveling in left circle…you do this as the opponents engines are the loudest, as he will be so close he will not see that you have reversed direction. (Make sure you have sufficient altitude to perform this maneuver)

Tight figure eights also work well, for counter maneuvering, another trick in Ur bag of evasive maneuvers.

Sometimes when I have a good pilot on my six and I can’t shake them, I will start pulling vertical loops. Once I am fairly certain my opponent has chosen to follow my looping maneuver, I then will extend my loop a little further into an oval or paperclip shape….this will put the opponents plane in a different location then would have been anticipated, sometimes allowing for a shot to be taken.

Another method I use to win the turning game is to pull tight horizontal turns (cork screw) I then will dip the plane up and down while in the turn, this will allow me to gain the inside of the opponents aircraft, If he stays with me the whole time.

If my opponent seems to be a rookie pilot and we are fully engaged in combat, I will pull a surprise move and shoot straight up to gain high altitude over my opponent. (Usually this leaves the rookie pilot below still circling, unaware I have gone full vertical.) Then will dive on him for kill. Never do this against an experienced pilot, he will kill you while you make your climb.

I sometimes see pilots attempt what is known as the cobra maneuver. This maneuver has no place in DC combat tactics, as it does in real life. If you throttle back your aircraft while being pursued, the chasing aircraft will over shoot you, that is certain. However you will not be able to accelerate back up to combat speed before the opposing pilot will be able to get his aircraft turned back around to get a shot at you. Practically standing still for him…

Gunnery and missile standards
This is really the meat and potatoes of air combat. If you are going to be successful as a pilot in game, you will have to spend a lot of time honing your gunnery skills.
The most vulnerable part of your aircraft is just behind the cockpit on the fuselage. Hitting this area of the aircraft will cause a higher probability of one shot kills.

One method I use for long range shots is to use gunfire for target acquisition. When I see the target rectal indicators lighting up, indicating I am hitting the opponents aircraft, I then will ripple fire a couple missiles to hope for an easy kill at long range.
Ideally when ripple firing the missiles I will try to launch one high, and one low, in hopes one will hit whether my adversary attempts to evade high or low.





Leading the target the appropriate amount is dependent upon many things.
One thing to consider is your ping. the lower the ping, the less amount of target leading is required.

Distance and angle of attack are other key considerations on how much to lead the target. When directly behind an opponent, no leading of the target is required.
When attacking an aircraft making a wide turn towards you, you could be leading the target by as much as one inch off the target rectal.
In other cases (in low ping server), rule of thumb is quarter inch. With a ping of say 160, double it.

Specialty skills

Attacking emplaced anti-aircraft guns, or mobile AA vehicles (Vulcan, Shiska). Scrape the ground to an altitude lower than the AA guns can fire.
The Vulcan (un-modded) can usually be killed in single pass, with gunfire. You will however take considerable damage in the process.

The Shiska will take more damage and most often require 2 passes to kill, again taking massive damage in the process.

When attacking an AA position, always aim for the gunner and not the equipment. Attacking AA equipment is always costly, resulting in frequent deaths. If you fail to take these targets out, more players will continue to use them. If you kill them every time they get in them, after a while a person will avoid them.

Enemy in the open
Scrape the ground and plow em over, enemy soldiers caught out in the open make a great hood ornament. The psychological damage from this sort of attack is most enjoyable.

Crash and bail
Used for high priority targets, such as flag retrieval in ctf maps. You will aim your plane at the target and dive steeply to slam your aircraft into the enemy. The damage done with this attack is enough to destroy any tank in game. The trick is to get out of jet and hit your parachute, all at the same time to live to recover your flag. Your aiming point in this maneuver is approximately 10 feet before your target.






Attacking Apache or Hind
Attacking an experienced chopper pilot head on can be a daunting task. You may face a wall of missiles as you make your attack. In order to be successful and avoid a hail of missiles in your direction, make your attack from a distance, head on, Ripple fire your missiles, and then dive steeply to avoid the barrage from your opponent. Repeat until target destroyed. Attacking a chopper from an angle other then from the front is of course the least deadly.

Training

For beginners I recommend flying your plane all over map inverted and low. This will help you to mentally adjust to the dizzying feeling you get when maneuvering your aircraft in seemingly un natural ways. It also helps to keep you orientated with the flight envelope of your aircraft.

For target practice, fly around firing at stationary targets putting missiles thru windows and gunning thru doorways. It takes extensive practice to learn these skills. If it was easy anybody could do it, and anybody would.

These are the basics, from here you can learn to hold your own in the unfriendly skies of DC. If you can learn to stay alive a little bit longer, it will provide you more opportunities to work on gunning skills, tactics.
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Re: Some DC How-tos

Post by Swanny-CG »

Thanks for the explanation, it was a long one and I can tell you put some time into it.

The thing that made it totally worth the read though, was this:
Dr.SunHud wrote:When I see the target rectal indicators lighting up, indicating I am hitting the opponents aircraft, I then will ripple fire a couple missiles to hope for an easy kill at long range.
The mental image has me giggling.

I guess at least now we know what kind of Dr. you are :)
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Re: Some DC How-tos ... DEAD LINK

Post by MuzzleTough »

Hi Spec, et al.

I found a dead link. See following:

Kit Locations
Click on this link for kit locations for each DC Map - I think many people will find this useful.
** just remember that due to some maps being modded, there might be a few kit locations which were moved **

http://dcfaq.planetbattlefield.gamespy. ... index.html This link is dead.

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Re: Some DC How-tos

Post by Trench »

Could use archive.org for that link now, if desired:
http://web.archive.org/web/200810230034 ... index.html

Also DCFAQ main page:

http://web.archive.org/web/200810230034 ... index.html

-Trench
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Re: Some DC How-tos

Post by zanshin1 »

"Attacking an experienced chopper pilot head on can be a daunting task. You may face a wall of missiles as you make your attack. In order to be successful and avoid a hail of missiles in your direction, make your attack from a distance, head on, Ripple fire your missiles, and then dive steeply to avoid the barrage from your opponent. Repeat until target destroyed. Attacking a chopper from an angle other then from the front is of course the least deadly."

Hiya all, Ill help out here...

helos.....sry sun, but dont dive...hold and stay back , you dive ill come over the top .....easy kill, hold your ground and move around shots.

your not going to take a barrage of missles ( if you do follow the line and wait tll they out and close) get there b4 they reload tho....lol.... fun that way......fyi skilled guys dont throw the sink at ya...lol...........shots come one at a time....theres only 8 per rack...they need to be held until you "have the shot".....I use shots to move you left or right to get you in the "kill" zone.....so it may seem as many shots, but its only designed to get you moving along a line you cant get off of....then bang u catch one....so dont fall for it.

Swooping as it was called...isnt as fun/skilled....etc depending on how many are in the game and your objective...etc.

I cant strees this enough....dont "Close" on people.....wont work....unless your in situation stated above...

learn from trench...hes moving up and down around shots and not gettting on that preverbial death line..

I think face to face is the most dignified route to take tho.......just dont miss...lmao

me 2 cents
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Re: Some DC How-tos

Post by Nightstalker »

Za shin, do you have fraps? If so could you or Rye make a video for people like myself who are visual learners. Do not worry, I do not think you cheat so this is not any Tom Foolery I just want to see stuff like where to aim, setting up the the shot, dodging the incoming missile etc etc. Thanks.
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Re: Some DC How-tos

Post by ryeontherocks »

night...i am up for it...i really want more guys to learn to love helos as much as Zanshin and i as well as a few others that have been around for a long time. there is a do and don't list that guys like zanshin and i follow just simply outta respect. i guess you can call us old school.

as far as videos there should be a few still around i will try and dig them up soon...and we can add on if you like


here is another pilot that turned excellent..he later claimed his motivation was me hammering him lol

https://www.youtube.com/watch?v=SqfHZIekbXQ

http://www.youtube.com/watch?v=MDFQQ0YMaLM

http://www.youtube.com/watch?v=Isp_BpBY3LA
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Re: Some DC How-tos

Post by zanshin1 »

Hiya, i dont have fraps....tried it ong time ago and lagged the shit outa me....

comps r better now so maybe it would work....post a link and i will try.

For you night, a non cut video would be the best.

pinky and alot of great (hard to deal with...lol) pilots r kb and mouse.....that gives u a finer movement of your crosshairs but, in alot of movement/swirling can be a hinderence.

Ill give you a statement and see what you think about it.....

"its not that you cant aim....you cant control your helo"

What r u thoughts?

I have the some thoughts about planes but no bites on a response...

I will tell all......just its gonna be many many pages......

For instance:

you can "create" the preverbial "poof".....just no one gets it...

Its about creating an angle of deflection....

you will notice elite never moves forward... always drifts back creating the smallest line of strike (or kill zone).......low profile....and he can stop on a dime,,,,,,control.

In real world you dont stand prependicular to your apponent, you lead with your right or left.....creating slim profile.

Which means........most of the time you make a drastic move, and your tail makes that "broad side of the barn" picture...and thats what gets ya.......

most people think "thats BS the shot missed me".....their right...its missed the nose....but............


TAIL IS BETTER>.......lmmfao,,
:)
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Nightstalker
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Re: Some DC How-tos

Post by Nightstalker »

I agree. Being that you have to position the helo in a controlled manner in order to aim, your comment makes sense just as it would with the planes. If we were just talking about learning to be the gunner in a helo, we could talk "aiming". I am sure my skill level combined with my equipment hinder me in precise movements. Skill (and practice of course) being the number 1 issue.
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zanshin1
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Re: Some DC How-tos

Post by zanshin1 »

exactly.....some dont get it....

ur shooting in a relatively straight line to your helo...so if you can control your helo you can control your "aim"......and thats the first step....its conceptual.

skill=practice
sorta

practice makes perfect......wrong.....perfect practice makes perfect.

if you practice at doing it wrong you will be awesome at doing it wrong.

you fly with a joystick (as do I)........nothing wrong with that,,,,,,as long as your good with that.
you need to learn to "keep your tail tucked"......thats practice.

the point is to learn to aim with your helo not your crosshairs????

does that help?

points are to be conceptual.......just like music.....when you get the "riff" you "get it"

these are just tools to helps you find "your way".....there are many more......let me know when they work.

against skilled drifters there are lines you need to visualize........now to me that goes to football......and letting Randy Moss go get it..... :D :D

Plus your right and left hook shot for n close fighting.... need to know which side your missle are at...sorta

since i forget, i just shoot 2 and its covered. :P

Or you can to do the tilt/rotate (which i want to know from a plane pilot......) relieves you of the left right.

seems to me that when i get airplane kill i need to "tilt"/rotate to get an over the head shot....which is what kills...

learn to let shots....(think of a punch to your head).......miss you just enough to graze your shoulder...

A miss is a miss,,,,,period.

it keeps you in a better line to return a kill shot.


BB
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Re: Some DC How-tos

Post by Hav3n »

I've found helis very frustrating because I cannot replicate air-to-air heli kills the same way I can with almost everything else in DC.

First person guns behave fairly consistently. Jets behave fairly consistently. Helis to ground targets are consistent for me. But in the air, shooting at another heli, I can't quite figure it out. I'll shoot missiles and see them explode on the target, with no apparent damage. Other times, I get a kill. It just doesn't make sense to me. I seem to have figured some other things out, like the shotgun and can own with it to a certain extent when I've got 20-30 feet and can strafe, it is super consistent to get kills for me that way. I can lead a jet by shooting out ahead of it, and get kills that way, but shooting at other helicopters is just not something the DC gods have gifted me knowledge on yet. Goodness knows I try.
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Re: Some DC How-tos

Post by Nightstalker »

The infamous "poof" missile. I hit Rye with 2 in a row the other day. Those get renamed the "F***'n BS" missles.
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Re: Some DC How-tos

Post by ryeontherocks »

Nightstalker wrote:The infamous "poof" missile. I hit Rye with 2 in a row the other day. Those get renamed the "F***'n BS" missles.
u mean gs :D

well this is all very normal in the helo, when i used to be good at it and when i played 1 vs 1, each server plays different with lag as well as each player, if i am firing at fluffy with an 8 ping or a euro player with a 150 ping its different with much more lead in the high ping...if you see poofs that means your close so aim up or down in the direction of the other helos movement...and don't forget you have a bunch of hydra missiles.
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