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Demonic

glitching...

Post by Demonic »

just wondering about something.....lets say a sniper was hiding on the top of a building, and was in prone behind a solid ledge.....they were using the ledge to snipe 'through', not showing anything of their body, but just part of their gun...would that be considered glitching ?
thoughts anyone.......
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Re: glitching...

Post by Specialist »

I would say yes, the sniper will have a perfect view and be able to shoot out while someone shooting back would be hitting the ledge and not the sniper.
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Re: glitching...

Post by Demonic »

hmm k...well lets just say i busted someone doing it today....they killed 2 people while i was watching them doing it...then they turned and must have seen that i had my cross hair on their head, and by this time their head and half the body was poking out through the ledge......shame it had to be someone who has posted on these forums....hopefully this person will read it and try and explain themself.........but they have lost my repsect as a 'fellow' sniper......
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Re: glitching...

Post by tona »

just wondering about something.....lets say a sniper was hiding on the top of a building, and was in prone behind a solid ledge.....they were using the ledge to snipe 'through', not showing anything of their body, but just part of their gun...would that be considered glitching ?
thoughts anyone.......
In most of the servers I've played on this, indeed, would be glitching. P&P's 24/7 Urban Siege, in particular, considers this to be glitching. Considering the amount of buildings on this map and the enormous amount of glitches found on this particular map, they take this action seriously.

I had an incident on Basarah's Edge a few days back. A particular player, on coalition, bailed out of a helo at the first flag and landed on a roof overlooking that flag. I was on a building above that and saw him sticking out of the side of the building. That is glitching the roof. He got "very" upset when I brought it to his attention...(honestly, I didn't handle it very well) From his perspective, he was peering over the top of the roof when actually you can't do that in prone on a roof that has a step wall around it...flat roofs; no problem. You "must" actually glitch these types of step walls to "look over it", as you "think you are." So this player didn't really know he was actually glitching and was very defensive.
What I like to do is hit an alternate view so that I can see myself and how I am positioned. If I'm glitching, I change positions.

So, your player may, or may not, have even known they were actually glitching, so don't be too quick to hold back the love Demonic... :-]
Screen shots are very helpful either to report to the admins for discipline or possibly the admins could use these to inform players of what happens in certain situations that could be considered a violation...a posted "show & tell" if you will..."See this boys and girls? Don't get caught doing it!"
I would say yes, the sniper will have a perfect view and be able to shoot out while someone shooting back would be hitting the ledge and not the sniper.
You wouldn't necessarily be hitting only the ledge. You "can" kill the sniper because you can hit the exposed areas...it is much like killing a player with only his boots sticking out of a wall. Shoot the boots and bam! he is dead. Shoot the sniper's exposed head through the wall and he will die. It is still a glitch however to be "in" a wall in my estimation. These types of things should be "server addressed."
Let me ask the admins a question on another long standing argument: Is firing and killing through the mesh window in the hangar "glitching?" You can fire out and kill, but you cannot be killed from outside. In my opinion, this was obviously an intentional scenario, by the programmers, where wall glitches or exploits are not.
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Re: glitching...

Post by Swanny-CG »

Sniping through walls = glitch. The player would be asked to move, then kicked, then put on the bench for longer if they continued to practice that behavior.

I don't know about the hangars, I've never tried to fight from inside of one. I'll look today. I don't imagine how that scenario has ever come up.
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Re: glitching...

Post by tona »

Swanny-CG wrote:Sniping through walls = glitch. The player would be asked to move, then kicked, then put on the bench for longer if they continued to practice that behavior.

I don't know about the hangars, I've never tried to fight from inside of one. I'll look today. I don't imagine how that scenario has ever come up.
It wouldn't come up on this server since mains are protected by a bubble. However on other servers, where there are no bubbles, it comes up a lot. I was just looking for an opinion about it.
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Re: glitching...

Post by Demonic »

well, to clear the incident up a little better and rule whether they knew they were glitching or not.....this person had sniped me, on the urban seige map...sooo, doing what i love to do, i went hunting....i remembered where this person had done sniping from previous games and made my way over there...sure enough i was right and this person was in prone, 'ontop' of the ledge, but i didnt have a clear shot.......as i moved around for a better angle, someone else began firing at this person, who then dived inbehind the ledge to take cover.........at this point i would say they knew exactly where they were.............i admit i totally forgot which key it was to take a SS, and my eyes were glued to the screen anyways, watching as 2 people fell victim to his glitching tactic......i should point out right here, that i could see them moving around behind the ledge, obviously trying to get themself to where they could see through it and take a shot.....after making the 2 'dirty' kills, they turned around, still in prone, but with half their body poking out of the ledge.........it almost seemed to be a 'deer in the headlight' scenario, because when they finally saw me and must have realised they just got busted, there was no attempt to shoot me.

i have zero tolerance for people who do this crap, as i do for those who use cheats/hacks to gain any extra advantage.
after seeing this individual do this, it makes me wonder now how many other times they have done it, and on what other maps.
further more, when i announced in the public chat that ******* was glitching, there was nothing said by this person.

i hope this person reads this post, because any time i am on and they are on, i will be watching them and ready to take a SS, if i see them doing it again.
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Re: glitching...

Post by Mordor »

Wasn't me , but iam curious !! Show yourself glitcher !! :x :o :)

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Re: glitching...

Post by tona »

curious, was this sniper on the building north/east of tower building? (North being toward red main and east moving away from blue carrier) Because if it is, then I think I know who the culprit might be cause they are always there
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Re: glitching...

Post by Soylent »

This person was clearing doing something wrong and knew it. Who is it? Why the mystery? This person plays unethically. He is not just taking advantage of the server and admins but of everyone who plays here.
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Re: glitching...

Post by tona »

I didn't want to tell, but it was you.... ;)



disclaimer:

jk
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Re: glitching...

Post by fingrin myax »

I think I know who you are talking about and have killed him there before also seen SOS get him many a time with the vss. Maybe seeing as an admin killed him there a few times and did not mention it as being wrong it was viewed as OK or as said before know so and did anyway. I guess next time on that map see what the player does. But that is just my guess.
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Re: glitching...

Post by Demonic »

well, its a building in E4 that has a extra part on its roof......the building faces towards the big tower....i just did a quick test to see for myself how it would have looked from his view....there is no way in hell it was done by accident....if you all check it out yourself you will see what im talking about................if S.O.S has seen this person there before and hasnt said anything about it, then ill shut up......then again maybe S.O.S didnt actually see him glitch.

for now, i just hope admin keep an eye on this person on other maps..........
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Re: glitching...

Post by Swanny-CG »

Sure we will.

Except you never told us (me) who it was.

Thanks.
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Re: glitching...

Post by Soylent »

Which roof? I think I was sniped by someone and could never see them from the ground.

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Re: glitching...

Post by Specialist »

Check your inbox Swanny.
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Re: glitching...

Post by Demonic »

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this is the building i was talking about....in your screenie soy bro, if you follow the road that has the 2 road block signs and the cement barrier, backwards away from the tower, you get to a 'T' junction.....at the junction look slightly to the left at the buildings across the road and you will see which one it is............
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Re: glitching...

Post by S.O.S »

I think I know who you guys are talking about and the spot he often hides. I didn't have too much trouble finding and killing him a few times, so I never thought there might be glitching involved. After all the talk, he's on my watch list now. He will certainly be banned, if not permanently, if I catch him. As always, a screenshot will be much helpful to clear things out. Everyone can do it. If I remember correctly, just go into ghost mode, press "C" until you find the player in question, hit the "print screen" button on your keyboard, the picture will be in the "ScreenShots" folder (Program Files/EA Games/Battlefield 1942/ScreenShots).

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Re: glitching...

Post by Specialist »

You will also need a conversion program to view the screenshots when you try to open them.

There are a few programs that members have suggested, some are free.

This is the link to that thread: How to take screenshots in game
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Re: glitching...

Post by tona »

Ok, that isn't the building I was thinking of but....I loaded Urban Siege and bailed onto that particular building.
Here is the deal...and I preface this with, "I like to give everyone the benefit of the doubt"...

There are many buildings that have big, solid, square blocks on top of them...not sure what they are supposed to be representing but they are there nonetheless.

1) If you lay down anywhere on the roof "away" from that block, YOU MUST step up on top of the step wall and then lay down in order to be in a prone position to fire. You cannot just lay down and hack the step wall.

2) If you walk along the big square block, you can lay down and you will be hacking the wall instantly.

This is where the benefit of the doubt comes in. If you didn't know, you could lay down by that block and not really know that you were hacking the wall because it happens "naturally."
If you are positioned away from that big, square block then you know what you are doing because you have to step up to lay down to be able to fire.
Once exception to that is where the two building meet.

This still doesn't mean the player doesn't know what he/she is doing, but it gives the player an opportunity to be "warned" BEFORE being kicked or banned in my opinion.

I tried to do this with that player on Basarah's Edge without much success, but I'm not an admin.

This is why P&P has always been patient with these glitches always warning first. Some players "may" not really know.
I'm not saying this is the case here, but rather am trying to put some context to the situation.
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Re: glitching...

Post by fireWIRE »

Every ledge and most every other part of a building was designed to allow/disallow something to help game play.

A ledge was added to prevent you from laying down.
A window was set so you could not crouch to shoot out of or jump in/out of.
A line of fire was made so you could hit your target or not.
A hill was made so you could or could not run up it,

The devs made the terrain then changed it based on game play.

If you play .7 and Final you'll notice huge changes in Urban Seige. Final is much better since they removed buildings and made it much better when you are on foot (IMO).
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Re: glitching...

Post by tona »

If you play .7 and Final you'll notice huge changes in Urban Seige. Final is much better since they removed buildings and made it much better when you are on foot (IMO).
Absolutely can't stand Urban Siege FINAL
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Re: glitching...

Post by Demonic »

tona may i ask that when you bailed in order to get access to this building in question, did the ledge around its top appear to be 'solid' to you ?
i could keep going with more as to why i feel this was done deliberate and why i have a hunch this person has done this before on that building, but i wont...admin is aware of it and thats enough for me.

the person in the spotlight even had a chance to explain themself yesterday when they signed in on this forum....but again, nothing was said/posted.
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Re: glitching...

Post by fireWIRE »

tona wrote:
If you play .7 and Final you'll notice huge changes in Urban Seige. Final is much better since they removed buildings and made it much better when you are on foot (IMO).
Absolutely can't stand Urban Siege FINAL
What? It's so much better since you can get between buildings easier on the West side from the middle flag to the market to the other alley flag.

I wish EA 117 would load some Final maps on the server...El Nas, Bridge, Cornered etc...
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Re: glitching...

Post by Nightster »

fireWIRE wrote: What? It's so much better since you can get between buildings easier on the West side from the middle flag to the market to the other alley flag.

I wish EA 117 would load some Final maps on the server...El Nas, Bridge, Cornered etc...
Maybe we could do a DC_Final Night were we play the new final maps :) or I could convert the DC Final Maps to DC easy, but everyone would have to download them in some sort of mappack.
_________________________________________________________________________

About the glitching I did some investigation

(Note: IDK if this is the same glitch said player was using)

I found a glitch that is so easy to get into you don't even have to try... which supports what Tona was saying that maybe said person didn't know he was gliching. (EXCEPT if you laydown it's kinda obvious your in the wall.)

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Getting in is super easy but only possible by walking, you could not crouch walk or crawl in. IMPORTANT NOTE: While crouching Demonic I even though I was in the wall I could not "see though it" so if the player you saw was crouching the only good it did do him was protect his legs which would have been the case behind the wall too.

LAYING DOWN IS A DFFEREN'T STORY!!!

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As you can see you can partially hide and if wanted completely hide, this is a big time advantage and GLITCH!

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and while I was crawling around it was obvious it was glitching because you could move back and forth in and out of the wall, sometimes moving back to far would put the wall in your face covering you which is the most obvious part that your gliching when you can't see through the wall and moving forward you can.

I don't know exactly where the glitcher did this, this seemed like an obvious spot and this particular building is scattered across the map, but I do know if this is the spot despite the ability to "accidentally" enter this glitch there is no way you would stay and keep using it without KNOWING that your gliching.

PS I tryed a whole lot of other ledges, lets just say I was able to very carefully get into almost any of them and lay down in them, the good thing for us is a glitcher can only hide in a ledge sideways, because to be able to see through a ledge and shoot if you come at it perpendicular you have to go way over the edge and expose yourself. EX: think of Sea Rigs and how far the snipers have to come out over hanging the top of the tower to be able to see directly below them, but from their view the camera is just barely looking over the edge. Lucky the view point is set back from the player roughly in the upper chest area, so if someone was to use this glitch laying down it they would only be able to hide be shooting to either side.

HOW to fix the first glitch. I can make a server side mod were I would place invisible barbwire anywhere we don't want a glicher, like the spot in my pictures above, that way they will get hurt if they glitch there.
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