is there anyway , anyway any any possible way to get this taken out of rotation?
lol
sea rigs in map rotation
Re: sea rigs in map rotation
you're not admin.
thanks for shutting the hell up.
=D
thanks for shutting the hell up.
=D
- Swanny-CG
- Retired Admin
- Posts: 1962
- Joined: December 15th, 2008, 9:48 am
- Location: Bay Area, California
Re: sea rigs in map rotation
Not at this time, sorry. There are a lot of people that love the infantry maps. Just so you know, I'm not one of them. I usually bail for Sea Rigs, Lost Village, etc. but we go with what we think is a good variety. Think of it as an opportunity to go outside and play for 30 minutes or so. :)
Re: sea rigs in map rotation
Is there anyway to change up the rotation so it's not the same maps at the same hour every day? lolSwanny-CG wrote:Not at this time, sorry. There are a lot of people that love the infantry maps. Just so you know, I'm not one of them. I usually bail for Sea Rigs, Lost Village, etc. but we go with what we think is a good variety. Think of it as an opportunity to go outside and play for 30 minutes or so. :)
fireWIRE
Re: sea rigs in map rotation
When a map like Village (or something else I don't like) comes up..if I stay, I'll ussually find something else to do other than fight...
be it flying around and crashing on a snipers head or healing people or generally being a pain in the opponents rear... you can generally find another way to play other than directly fighting.
Indirect warfare ftw
be it flying around and crashing on a snipers head or healing people or generally being a pain in the opponents rear... you can generally find another way to play other than directly fighting.
Indirect warfare ftw
What makes America great? Guns and Liquor. Be sure to save a round for Obama.
- Swanny-CG
- Retired Admin
- Posts: 1962
- Joined: December 15th, 2008, 9:48 am
- Location: Bay Area, California
Re: sea rigs in map rotation
We did change it up with the introduction of Bocage Day 2 and moving some of the maps around a bit. The entire rotation takes about 10 hours to go through, so I can't figure out how 10 hours divides into 24 evenly. You're not the first person to say so, and I'm not saying anyone is full of it, I just can't figure out how it would work out that way.fireWIRE wrote:Is there anyway to change up the rotation so it's not the same maps at the same hour every day?
Re: sea rigs in map rotation
I can't figure it out either. Not every game ends by the clock hitting 0:00. So the maps should naturally work their way out of a particular time slot. I'm guessing that some maps end on or about the same time each time they are played.Swanny-CG wrote:We did change it up with the introduction of Bocage Day 2 and moving some of the maps around a bit. The entire rotation takes about 10 hours to go through, so I can't figure out how 10 hours divides into 24 evenly. You're not the first person to say so, and I'm not saying anyone is full of it, I just can't figure out how it would work out that way.fireWIRE wrote:Is there anyway to change up the rotation so it's not the same maps at the same hour every day?
fireWIRE
-
- Member
- Posts: 81
- Joined: December 16th, 2008, 6:29 pm
Re: sea rigs in map rotation
Believe it or not this tanker likes rigs and lost village
I like sneakin in and takin flags ... I have a few tricks on rigs
Basra's edge doesn't work out to well for me
obtw: is it possible to reset the values for tie breakers? If possible Tie breakers for medals should go to flag takers ... IMO
on our server we actually set the value for taking a flag at 3. jus sayin .. after we played a "Shield" map and red had a half dozen snipers ffs
I like sneakin in and takin flags ... I have a few tricks on rigs
Basra's edge doesn't work out to well for me
obtw: is it possible to reset the values for tie breakers? If possible Tie breakers for medals should go to flag takers ... IMO
on our server we actually set the value for taking a flag at 3. jus sayin .. after we played a "Shield" map and red had a half dozen snipers ffs