Mods

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Uranus Reamerz
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Mods

Post by Uranus Reamerz »

You guyz have gone off the deep end with your mods Tobruk for starters
red cant take a flag ... WWII tanks that kill T 72 in 1-2 hits is BS
today the kill ratio was over 2-1 blue over red ... give me a break .... the "good players know it and are stackin blue now ... nice job killin a server
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Re: Mods

Post by Specialist »

I doubt that the mods we have done will kill this server. As far as the mods for tobruk go, from what I understand.. the old ww2 tanks have been beefed up to compare to the m1, second.. you have to angle your shot with those tanks so I personally think that it will be harder to take something out.. I also have noticed that those tanks have as much armor as a ee9. Some of the mods we have done are too spice things up a bit, as you have noticed we only done about 3 maps and more than likely wont do any more. We are still DC and will always be.
MOJORyder
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Re: Mods

Post by MOJORyder »

Ya know, I can see both points here...but something both of you missed that I picked up on was that, if small changes are constantly made, good or bad, regardless...it makes the map more or less more realistic in that you don't know what to expect...

that said, weapons damage (e.g. tanks) shouldn't be modded..more so, spawn points, hidden weapons, death bubbles expanded...stupid stuff to tweak the game every few days
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Hitower
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Re: Mods

Post by Hitower »

MOJORyder wrote:Ya know, I can see both points here...but something both of you missed that I picked up on was that, if small changes are constantly made, good or bad, regardless...it makes the map more or less more realistic in that you don't know what to expect..
I agree, changing things up makes for more fun. Its nice to have something new to figure out.
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Da Nu Wa Gi Li
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Re: Mods

Post by Da Nu Wa Gi Li »

I for one, have no experience in modding this game. I have modded others and have some experience, so I know of dedication and devotion. Now that is said, It is clear that this is an opinion. I am a player. I address the game in a tactical fashion. I appreciate tough odds and enjoy an earned kill far more than one which drops into my lap. The kill is the hunt.

As for ratios and such additions or subtractions, Here here - I say, Artistic flavor! I am not sure who is modding but I support and applaud his or her additions.


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Uranus Reamerz
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Re: Mods

Post by Uranus Reamerz »

I agree with Ryder about changes. One of the problems is we all develop or special patterns and its good to mix it up and things start to become a choreographed dance ... maybe build an inventory of mods to a map and rotate em in and out. Ya you wount kill the server ... but if your going to have uber WWII tanks then you must be able to consider hummers and buggies with nitro.
I do like what you've done on the Bocage 2 map ... its a riot! look out fer Uranus in the MD
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Re: Mods

Post by MOJORyder »

I do believe this is the first time I've seen Uranus' name with it being intro'd by "You were killed by..."
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