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Lev_Nougol
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Unified Map Modding Topic

Post by Lev_Nougol »

As you may know, I've been discussing some mods for various existing maps with Swanny.
He and I are both unsure that you guys will want/enjoy/appreciate them.

If you have some reasonable complaints/suggestions about an existing map, or if you wanna try a few things I've been cooking up for them, post your ideas here.
This may be the best way we can get this implemented without too much turmoil.
Here's to you guys. ^_^

--------------------------------------------------------------------------------------------------

I'll use this section to share ideas I've come up with.
So, in no particular order:

(1) One of the bigger ideas I've had that requires little actual changing is replacing the
AA_Allies/flak38/ZPU-4 with stationary Vulcan/Shilka AA tanks.
That is, the aa tanks would be immobile.
Many plus sides to this idea:

a) Improved AA support per base.
b) Radar for user.
c) Protection from small arms fire/knifes for user.
d) Minimized Vulcan/Shilka camping, save for some unlucky bastard coming over a tall hill nearby lol.
e) Engine hum so you can hear other users.
f) The distinct AA tank symbol on minimap so you can tell what is AA and what is just a mounted gun.
g) Decreased requirement of SA-3s on every open map.

The other part of this change would be replacing the old AA tank spawns with something else, such as Bradley/BMP or perhaps Stryker/Ural5323 which are under-used.
I guess that bit depends on the map at hand.

Thus far, this has been implemented on Iwo Jima and Wake with much success.

-------

(2) I have an idea for Iwo and Wake.
To give Red a chance to setup their defenses, and helping prevent Blue from sweeping in and securing important areas before Red has a chance to do anything...spawn the Nimitz further away.
Of course, this would also help prevent Red from camping said Nimitz.

-------

(3) Tobruk - satisfactory.

-------

(4) Wake - move carrier further from the island.

-------

(5) Iwo Jima - move carrier further from the island.

-------

(6) Weapon Bunkers.
Replace useless AT Stingers with the C4 kits.
Place mounted MGs for Blue, making camping a whole lot harder.

-------

(7) On NFZ Day 2, I could see at least giving Blue's helo some guns.
Second, replacing all AAguns with immobile AAtanks, and thus upgrading all ground vehicles to anything smaller than Bradley/BMP/EE-9, which includes placing Strykers and Ural5323s.

Finally, replacing the mid-map pickups with Pantsyrs and placing AA kits in the garages with the Ladas. ^_^

I mean, seriously, if you happened to land out in the middle of nowhere, make it to one of the vehicles out in mid map, you should at least be able to defend yourself. :p

-------

(8) There were other modding topics by other users. A lot of the content has been taken into consideration.


So, Swanny says he'll give this a shot.
Let's begin, eh? ^_^
Last edited by Lev_Nougol on May 10th, 2010, 2:19 pm, edited 77 times in total.
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Re: It's time I took this to the forums:

Post by MOJORyder »

hell no, you suck and you'll likely mess it all up moron.
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Re: It's time I took this to the forums:

Post by Lev_Nougol »

Woot, that's 1.
Spread the word. ^_^

EDIT: Okay, seems Mojo edited some of his posts on this page.
I had a feeling he might... *sigh*

Anyway, if you look further through, he was completely supporting before developing whatever grudge he may have with me.
Mojo, it's not about you or me, this is about the server.
Let it go.


~Lev
Last edited by Lev_Nougol on September 25th, 2009, 2:57 pm, edited 5 times in total.
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Re: It's time I took this to the forums:

Post by LF55 »

Thanks Lev. Looking forward to some new stuff.
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Re: It's time I took this to the forums:

Post by Hitower »

New Stuff!! New Stuff!! New Stuff!!
BB 3095DCA7
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Re: It's time I took this to the forums:

Post by oldboi »

Do it m8, small changes will definately keep it fresh an make the game more interestin ... ;)
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Re: It's time I took this to the forums:

Post by Lev_Nougol »

Alright, looks like we have 4 in favor, 5 if you count me.
Keep em coming!
Hopefully Swanny will come soon and like what he sees. ^_^


~Lev
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Re: It's time I took this to the forums:

Post by Lev_Nougol »

Heya AIDS. ^_^
Can I count that as a vote? :p


~Lev
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Re: It's time I took this to the forums:

Post by Lev_Nougol »

Alright, up to 7 already.
If this keeps up, we'll have a full crew behind this.
Woot!

P.S. Bud Light, AIDS?! You can choose your friends, but you can't choose what beer they drink lol.
That's cool, more Killians for me. :p


~Lev
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Re: It's time I took this to the forums:

Post by c0loNeL »

Bring on the new stuff. Let's keep it interesting :)
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Re: It's time I took this to the forums:

Post by Lev_Nougol »

Thanks for the support. ^_^

We can also refer some of the people in-game to this topic.

Keep em coming! ^_^


~Lev
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Re: It's time I took this to the forums:

Post by Lev_Nougol »

I look away for a couple of days and hits stop coming lol.
It's kool though, as long as this stays on page one. ^_^


~Lev
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Re: It's time I took this to the forums:

Post by LF55 »

Lev - In Bocage Day 2, there is a death bubble around the airfields. If an opposing helo gets to close to its enemy's base it will freeze in motion above the airfield, and the pilot will die. The frozen helo creates a real hazard for pilots lifting off, and often you will see pilots crashing into a suspended helo. Also, there are times when the frozen helo disapears, though its ghost remains and pilots have encounters with it. Can something be done to correct this? Thanks. Larry
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Re: It's time I took this to the forums:

Post by Lev_Nougol »

LF55 wrote:Lev - In Bocage Day 2, there is a death bubble around the airfields. If an opposing helo gets to close to its enemy's base it will freeze in motion above the airfield, and the pilot will die. The frozen helo creates a real hazard for pilots lifting off, and often you will see pilots crashing into a suspended helo. Also, there are times when the frozen helo disapears, though its ghost remains and pilots have encounters with it. Can something be done to correct this? Thanks. Larry
That's a problem with any death bubble, actually, despite the map.
Removing the bubble just makes it open season for campers.

Also, it should be noted that Bocage Day 2 was modded using a different program than I know and so I can't do anything with it.
The best I could do is try to mod in the same manner using mine, but it may take a while and probably won't be a perfect clone.
On the other hand, those '42 planes need some serious upgrades, i.e jacking up their engine torque and arming them with .50 cal projectiles.
As of right now, they're next to useless on this map, save for kamikaze.

Further, I'm sure I don't have to mention the lame sans guided SA-3s.
Might as well just place Pantsyrs.

Anyway...BD2 is last on my list for now, as it will require the most time and patience.
First and foremost I wanna work on maps that are heavily one-sided.
I have some ideas, but I'm sure you folks do too.
I wanna hear what you want before I start listing what I have in mind.


~Lev
Last edited by Lev_Nougol on May 16th, 2010, 8:52 pm, edited 1 time in total.
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Re: It's time I took this to the forums:

Post by MOJORyder »

stop truying to mess up the server, monkey.
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Re: It's time I took this to the forums:

Post by MOJORyder »

no changes
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Re: It's time I took this to the forums:

Post by Lev_Nougol »

MOJORyder wrote:C130 on Eastings would even things out a bit I think
Lol wow.
Well, I admit that might have a degree of mayhem to it.
On the other hand, aside from some mounted weapons, Easting is one of the ones I'm least concerned with as far as balance goes.
Time, on the other hand...Easting can take an eternity sometime lol.
I guess one way would be to set each flag at 100 pts so holding them both issues a double speed bleed, but then Blue REALLY has to work uphill.
On the other hand, since Blue is usually so obsessed with NorFAIL, they could have it? :p
Both teams start out with a flag, bleeding, and ready to kill for the other.

Just an idea for later. :p


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Re: It's time I took this to the forums:

Post by MOJORyder »

just thinking as per the c130 that it will give blue a bit more of a hand as rewd dominates that map for some unknown reason.

Also, you know what would be AMAZINGLY cool? Code the vehicles for ONE map as per their real life stats. You know, no Abrams has ever been lost in combat.. I think a reality check map is in order! lol
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Re: It's time I took this to the forums:

Post by Lev_Nougol »

MOJORyder wrote:tobruk needs balance... here's my idea

give red one frog at a new landing strip (marked in red).
Give blue a helo port as an uncap complete with one Apache and one medium powered little bird and two zodiaks marked in blue

And finally, perhaps put a small village in D5 (unmarked)
Well, Tobruk started out as a land map.
I think just having the transport helos kills this map, even if the spawn helo was replaced with a passenger one.
On the other hand, upgrading to the SA-342L (twin-fire light rockets) for Red and the stock UH-60 (miniguns) for Blue means more Stinger food, less air drops.
Not to mention Blue would have a little more defense capabilities.

Another idea I had was making the frontline center flag worth the same as Blue main, swapping the Abrams from 2nd line south with the Bradley there.
Holding the main or the front center and all lesser flags institutes a bleed, OR holding the main and front center.
In other words, 50pts for main and front center, 15pts for the others.
This helps give Blue a chance if the main is lost, and allows then to come out swinging with an Abrams from the front line.

Now, a quick note.
I'm not trying to shoot anyone's ideas down.
It's simply that Swanny has insisted, and I agree to a point, that extreme modding is...well, a little much.
We want to maintain the element of challenge these maps originally intended.
Adding a bomber to a land armor map is uber overkill.

Some '42 vehicles/kits here and there on the side is fair game though.


~Lev
Last edited by Lev_Nougol on August 20th, 2009, 7:46 am, edited 1 time in total.
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Re: It's time I took this to the forums:

Post by Lev_Nougol »

MOJORyder wrote:just thinking as per the c130 that it will give blue a bit more of a hand as rewd dominates that map for some unknown reason.

Also, you know what would be AMAZINGLY cool? Code the vehicles for ONE map as per their real life stats. You know, no Abrams has ever been lost in combat.. I think a reality check map is in order! lol

Well, Blue has a huge obsession with NorFAIL, while Red tends to realize all the power is in Easting.
Thus why it's called Battle of 73 Easting, not Battle of Norfolk.

I've seen a good Blue team that understands this beat the snot out of Red time and again.
It's...uncommon though.


~Lev
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Re: It's time I took this to the forums:

Post by MOJORyder »

No worries :)

But I have to totally, vehemently disagree with mixing 42 with dc.. NOTHING ruins a map than finding a stupid sherman where a bradley/Abrams should be.. (my two cents) no offense to those who put in hard time coding all those
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Re: It's time I took this to the forums:

Post by Lev_Nougol »

Actually, if you upgrade the coaxial browning (driver mg) of a Sherman or M10 to .50 cal and the main gun to Howi rounds, they can shred a Bradley/BMP with little effort.
It also helps make up for the crosshair spread and overheat of those particular tanks' mgs.
Not to mention upgrading their engine torque.

Also, an M10 can survive multiple Abram shots to its front, just not to the sides and rear.
I've done my fair share of experimentation. ^_^

Anyway, I do agree that it can be frustrating for those who lack the ability to use the '42 tanks optimally.
On the other hand, placing '42 vehicles where originally there were no vehicles, that can add a bit of excitement. ^_^


~Lev
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Re: It's time I took this to the forums:

Post by Lev_Nougol »

Well, I'm off to bed in just a couple of minutes.
I just wanted to note that if we can get enough people to equal a full server load, that should be enough to get this show on the road for real.

That in mind, we gotta get as many players to this topic as we can.
Another guy complaining about Omaha mortar kampfest?
Send em here.
More people upset with the overwhelmingly one-sided battles on Wake, Tobruk or Bulge?
You got it, right here.
The more the merrier, the quicker the better. ^_^

Anyway, I'm out.
'Night all.


~Lev
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Re: It's time I took this to the forums:

Post by LF55 »

Lev-

Please consider toning down the A10's capabilites. There are a number of flyers who monopolize this plane, and it makes playing red a very bad experience. As an example, if Esko or Spec (not to pick on either) are flying the A10, and red does not have a top notch pilot, I will usally either drop or switch teams. I would prefer to do neither, but it becomes a repetitive routine of spawn and die without warning. The best pilots are high enough when they release that no engine whine is heard. The best A10 flyers do vertical loops, and having studied Esko I can tell you he rarely misses and is often unannounced.

As an alternate perhaps consider tuning up the Frog, or adding the A10 to red.

Thanks.
How can you shoot women or children?
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Re: It's time I took this to the forums:

Post by LF55 »

AIDS wrote:
LF55 wrote:Lev-

Please consider toning down the A10's capabilites. There are a number of flyers who monopolize this plane, and it makes playing red a very bad experience. As an example, if Esko or Spec (not to pick on either) are flying the A10, and red does not have a top notch pilot, I will usally either drop or switch teams. I would prefer to do neither, but it becomes a repetitive routine of spawn and die without warning. The best pilots are high enough when they release that no engine whine is heard. The best A10 flyers do vertical loops, and having studied Esko I can tell you he rarely misses and is often unannounced.

As an alternate perhaps consider tuning up the Frog, or adding the A10 to red.

Thanks.
Sorry but that's a no-go. The A-10 has been boosted for that reason, red having decent pilots shooting it down. The A-10 isn't beast mode but it fly's just about the same as the SU now.
See, I am a noob!
How can you shoot women or children?
Easy! Ya just don't lead 'em so much! Ain't war hell?


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