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Re: Lost Village CTF

Posted: March 24th, 2014, 11:55 am
by Hav3n
Yes, I like the idea of adding an additional helo spawn so you could have 2 helos if 1 is used by person with flag.

Give blue stingers, and that way, someone(s) can take off in the additonal helo from either team with stingers or grails and fly up to confront the enemy helo with their flag and shoot it down by bailing, pulling chute and shooting stinger/grail.

Only thing would be ceiling. But if someone is going to be a real jerk and just fly up into the stratosphere, I dunno, they could just keep ascending and never be caught. Its a rare, but possible, scenario that I'm not sure you can solve without modding the map somehow or removing the helicopters.

The recent incident involved 2 heli flag stealers...and so its not people being jerks, its just people pursuing the natural objective with the tools at hand that they find themselves stuck in a way. We were decent sports and tried to "joust" midair, which resolved it within a few minutes, but I'm not sure everyone will do that.

Re: Lost Village CTF

Posted: March 24th, 2014, 3:34 pm
by zanshin1
"previously spawned equipment is still flying, new equipment spawns anyway"


NOW YOUR TALKIN!!!

Ive been barkin up tht tree for years........

Not exactly sure where u came up with that crazy 300 sec, time tho.....

But its a start :D

Re: Lost Village CTF

Posted: March 24th, 2014, 9:59 pm
by Hav3n
Blue REALLY needs the anti-air on Lost Village. When red people come in to steal flag with heli, blue only has SMAW shots to defend essentially...somewhat risky, as the reload is too long to get another chance at close range if your first shot misses. Red on the other hand can shoot an RPG at a landing little bird, and if they miss, just switch to grail and hit it at distance if needed with a 1 shot kill...

The heli/anti-air weapon disparity is so so bad. Even if blue gets stinger, I'd say red still has distinct advantage.

Re: Lost Village CTF

Posted: March 25th, 2014, 6:36 am
by ryeontherocks
ok haven i understand your frustration, i agree totally...you dont have to beat a dead horse please. I am all about balance in all maps 2....this isnt ea games with 2000 programmers at the ready...be patient plz

Re: Lost Village CTF

Posted: March 25th, 2014, 11:02 am
by Swanny-CG
I don't have time and no one else who mods has volunteered, perhaps those complaining could make an actual contribution (learn how to mod and offer up your version, and it will go through the same validation/testing that every single other map has gone through, once passed it can go into rotation) ...

Here is a resource for those interested in a solution:
http://bfmods.com/

Re: Lost Village CTF

Posted: March 25th, 2014, 11:09 am
by Hav3n
Didn't mean to be obnoxious. I have no idea what is involved. I've seen various suggestions thrown about many different maps so I assumed it was some basic thing.

I'll take a look at the link Swanny posted.

Re: Lost Village CTF

Posted: March 25th, 2014, 2:44 pm
by Nightstalker
Hav3n wrote:Didn't mean to be obnoxious.
Don't worry Haven, I love you. How could I not, you make me look like I am one laid back MO FO 8-) ;) :P

Re: Lost Village CTF

Posted: March 25th, 2014, 3:10 pm
by Hav3n
:22: :6:

Re: Lost Village CTF

Posted: March 26th, 2014, 6:52 am
by Sarge 1/68th Armor
Blah, blah, blah. Paint it green and shut the hell up!

Re: Lost Village CTF

Posted: March 26th, 2014, 6:11 pm
by zanshin1
"validation/testing that every single other map has gone through, once passed"

does tht mean that it works, or that you like it?

or both?

Cuz ill fail if its the latter.... :D :D

Re: Lost Village CTF

Posted: March 26th, 2014, 9:54 pm
by ryeontherocks
making a map is much harder than it seems, putting stuff where u think its best doesn't make it good, sometimes less is more and balancing it is an art as much as science...believe me i have helped with many maps as a bouncing board....its a major pain in the button.

Re: Lost Village CTF

Posted: March 27th, 2014, 4:15 pm
by Swanny-CG
zanshin1 wrote:"validation/testing that every single other map has gone through, once passed"

does tht mean that it works, or that you like it?

or both?

Cuz ill fail if its the latter.... :D :D
It has to not crash the server, and it has to play well on the server. Whether I personally like it or not isn't really an issue, or believe me, the rotation here would look VERY different.

Re: Lost Village CTF

Posted: March 27th, 2014, 5:09 pm
by Demonic
i would rather see LV ctf taken out and replaced with docks ctf......LV is unbalanced no matter what you do (look at the outlay for both teams, and where each flag is positioned)...it is a fun map as CQ though...just my .1 of a cent :D

Re: Lost Village CTF

Posted: March 27th, 2014, 10:38 pm
by fromage
Swanny-CG wrote:I don't have time and no one else who mods has volunteered, perhaps those complaining could make an actual contribution (learn how to mod and offer up your version, and it will go through the same validation/testing that every single other map has gone through, once passed it can go into rotation) ...

Here is a resource for those interested in a solution:
http://bfmods.com/
I'm going to make an Al Nas Day 3 map, complete with jousting camels. We ride at dawn!

/validated/approved.

Re: Lost Village CTF

Posted: March 28th, 2014, 11:18 am
by Hav3n
fromage wrote:
I'm going to make an Al Nas Day 3 map, complete with jousting camels. We ride at dawn!

/validated/approved.
Laughing out loud at this. In a train station.

Re: Lost Village CTF

Posted: March 28th, 2014, 3:03 pm
by Sarge 1/68th Armor
Hmm....I just might look into designing a map. Now I just have to find someone to do it for me. Boon? ;)