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Interesting read...
Posted: May 15th, 2022, 8:33 pm
by Demonic
i found this and thought others might want to give it a read......its all about the fine gentlemen who created the DC mod and their plans and ideas they had for it during the time it was being made...
https://www.ign.com/articles/2003/01/21/desert-combat
Re: Interesting read...
Posted: June 10th, 2022, 2:39 pm
by Dogema
Cool find Demonic. Thought there were a few interesting parts such as the ability to fly the SCUD. That would be awesome! And the good old days of 1000 people playing a day. Would have been nice if they could have worked out all the maps they wanted.
Re: Interesting read...
Posted: June 10th, 2022, 4:22 pm
by Demonic
Indeed....makes you wonder what other goodies they had in the wings, that never made it to the final cut..but having control over a scud mid flight would have been kewl......i remember in UT99 ( where the idea of controlling a scud mid flight came from ), you could shoot down the Redeemer as it was called.....i would hope they could have done the same with a scud.
But their final product, if you will, is perfectly balanced IMO.....just enough to satisfy both teams, but not over kill with vehicles, that 1 team clearly had the advantage....it all just comes down to how they are used
Re: Interesting read...
Posted: June 10th, 2022, 4:58 pm
by BangBangOw<CP*SF>
Demonic wrote: ↑June 10th, 2022, 4:22 pm
Indeed....makes you wonder what other goodies they had in the wings, that never made it to the final cut..but having control over a scud mid flight would have been kewl......i remember in UT99 ( where the idea of controlling a scud mid flight came from ), you could shoot down the Redeemer as it was called.....i would hope they could have done the same with a scud.
But their final product, if you will, is perfectly balanced IMO.....just enough to satisfy both teams, but not over kill with vehicles, that 1 team clearly had the advantage....it all just comes down to how they are used
The controlled scud would’ve been over kill lolz.
You could’ve just fired from anywhere and destroy the main base every time
.
The tomahawk missile from the destroyer is nicely done, other than it doesn’t register the kills as much, more just “BangBangOw is no more”…
Re: Interesting read...
Posted: June 10th, 2022, 5:36 pm
by Demonic
Unless they put a limit on its range and splash damage.....it would force it to move closer to a target......the freaking SA3 is bad enough, with people camping main with it lol....i miss flying the 'Deemer', in both UT99 and 2003-4.....i would fly it close to the ground, so it was harder to spot. >:)
Re: Interesting read...
Posted: June 10th, 2022, 6:55 pm
by BangBangOw<CP*SF>
Demonic wrote: ↑June 10th, 2022, 5:36 pm
Unless they put a limit on its range and splash damage.....it would force it to move closer to a target......the freaking SA3 is bad enough, with people camping main with it lol....i miss flying the 'Deemer', in both UT99 and 2003-4.....i would fly it close to the ground, so it was harder to spot. >:)
I don’t know the “deemer”, but yes I agree maybe shorten the range.
Regarding the SA-3, I always like a long respawn time on it, because you can camp pretty heavily on maps like el al or whatever.
Re: Interesting read...
Posted: June 10th, 2022, 7:36 pm
by Demonic
The 'Deemer', or Redeemer, was a mobile nuke launcher you could pick up in only 1 spot....while you were controlling it, you were open for attack if someone saw you......if i recall correctly, you could fly it into the ground for it to explode, or use a secondary key to detonate it slightly higher than ground level.....it had unlimited fuel, which made it more a pain, but it flew slow enough, you could shoot it down.....but because i flew NAP of the earth with it, you could use the terrain to cover where it was until it was to late >:)