The proper way to play NFZ Day 2
Posted: December 13th, 2008, 11:50 pm
We've added No Fly Zone Day 2 into the rotation. Some people don't understand what to do, and that can make the map interminable. Hopefully this will help.
From http://dcfaq.planetbattlefield.gamespy. ... .html#nfz2
How does No Fly Zone Day 2 work?
There are 4 buildings to be destroyed for each team.. Each building has an effect on the map.
* Radar Dome (on top of a hill)
SAM sites will no longer respawn
* Air Traffic Control Tower
Main fighter jets will no longer respawn (F16/Mig)
* 2 Hangers
Bombers will no longer respawn from that hangar
A good order of destroying these buildings is Radar, Hangars, Tower. If the other team has really good fighter pilots, you might want to take out the Tower before the Hangars. Bombers and C4 are the only things that can really hurt these buildings, although it still takes a lot to blow them up.
From http://dcfaq.planetbattlefield.gamespy. ... .html#nfz2
How does No Fly Zone Day 2 work?
There are 4 buildings to be destroyed for each team.. Each building has an effect on the map.
* Radar Dome (on top of a hill)
SAM sites will no longer respawn
* Air Traffic Control Tower
Main fighter jets will no longer respawn (F16/Mig)
* 2 Hangers
Bombers will no longer respawn from that hangar
A good order of destroying these buildings is Radar, Hangars, Tower. If the other team has really good fighter pilots, you might want to take out the Tower before the Hangars. Bombers and C4 are the only things that can really hurt these buildings, although it still takes a lot to blow them up.